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decision-making

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tomcashman
tomcashman commented May 7, 2017

Issue details

It seems that once the path is found or not found, subsequent calls to PathFinderRequest.search will throw an exception. I was receiving the exception in my game and it took some time to figure out. I would expect that calling search after the path is found or not found would just immediately return true.

Version of gdx-ai and/or relevant dependencies

1.9.6

Sta

Gear61
Gear61 commented Jan 19, 2020
  1. Change the copy from "Duplicate X" to "Adjust name amount". We lose the context of the name, but the first 2 options of rename and delete have it, so we should be fine.
  2. Change the duplication dialog's copy to be "How many copies of "X" do you want to have? You currently have Y copies of this name." where X is the current name and Y is the current amount. This removes the burden of doing mat

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