gamedev-library
Here are 47 public repositories matching this topic...
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Jun 27, 2020 - C++
Update benchmarks.
The benchmarks are a bit outdated which makes them less useful for choosing a framework.
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May 5, 2020 - C#
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May 3, 2020
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Oct 20, 2019 - C#
[Doc] Git feature
Hello,
In the documentation, there's a simplier way to clone the repository :
git clone https://github.com/GamedevFramework/gf.git
cd gf
git submodule update --init
mkdir build
cd build
cmake ../ -DGF_BUILD_GAMES=ON -DGF_BUILD_TOOLS=ON
make
can be change to :
git clone --recursive https://github.com/GamedevFramework/gf.git
cd gf
mkdir build
cd build
cmake ../ -
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Jun 20, 2020 - Java
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Jun 24, 2020 - C++
In order to make a great documentation, I think we need a lot of very precise and concrete examples. For that, I would need to know what people struggle to understand or achieve using ensy. That can be something high level related to the concept of Entity Systems or things related to the use of the lib itself.
So, if you read this and have anything to say, please comment! :)
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Jun 25, 2020 - C#
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May 23, 2020 - Python
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Mar 27, 2020 - JavaScript
TilePix only supports orthogonal maps (currently - hopefully we'll be able to support other types in the future). A sensible error should be returned on Reading a map which doesn't have orientation="orthogonal".
Need to set up a constant for each type:
- orthogonal
- hexagonal
- isometric
- staggered
Then, using a switch statement, check against each, returning an error if not
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Aug 28, 2018 - Python
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Oct 27, 2018
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Dec 2, 2017 - JavaScript
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Jan 9, 2020 - Rust
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May 9, 2020 - Python
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Nov 10, 2016 - C++
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Feb 28, 2018 - Haxe
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Mar 24, 2017 - C#
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Mar 5, 2018 - Lua
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