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MinecraftDev
muzikbike
muzikbike commented Apr 7, 2020

The mod documents recipes pretty comprehensively, but JEI doesn't seem to touch on loot tables all that much, despite them being just as valid ways of obtaining blocks and items.

This would include block, entity, chest and fishing loot tables, as well as "other" loot tables such as cat gifts, villager gifts and (1.16) bartering. What a block drops would be handled similarly to a block's usage i

Lupus590
Lupus590 commented May 3, 2020

I can easily make a pull request to make it and the other programs use shell.getRunningProgram, I'm just wondering if it's worth it

Useful information to include:

  • Minecraft version: whatever master branch builds
  • CC: Tweaked version: commit 17b7727 on master branch
  • Detailed reproduction steps: on any computer run the command delete with no args, note that the printed usage is
DAmNRelentless
DAmNRelentless commented Apr 27, 2020

Describe the new feature you are requesting
When you are adding mods to your instance, it would be cool if there was a button to open the mod's curseforge site.

Describe alternatives to this feature if Applicable
Maybe show more options when right clicking the image of the mod when you search for it.

Additional Inforomation
It would be cool to share mods with other people work

michaelzangl
michaelzangl commented Dec 2, 2015

There should be a basic documentation of all important commands (how and when to use them and their limitations)

The commands include:
/minebot plant
/minebot mine
/minebot mine nearby
/minebot tunnel

/minebot run (and /minebuild load), with some nice examples

/minebot fish
/minebot feed
/minebot kill

/minebot settings edit

Handling wolves:
/minebot sit (and unsit)
/minebot tint
/minebot feed

uliwitness
uliwitness commented Mar 30, 2019

We already have ForgeDebugger for macOS, which is a GUI that uses sockets to communicate with an executing script.

Forge's Windows version currently contains a remote debugger that is just a stub. It should be changed to somehow open a connection to a debugger and send the very same bytes across as Leonie and ForgeDebugger use right now.

Note that the design should be done in a way so we can

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