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emulation

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JulianGro
JulianGro commented Mar 25, 2020

The prebuild of yuzu comes with no instructions on how to actually use it.
Most linux users will realize that they can just use ./yuzu , but some newbies might not know that.
There is also no dependency list for the prebuild version. This makes you need to either start yuzu and try to install whatever it says missing until it actually runs, or you need to install the dependencies for builiding i

badda71
badda71 commented Mar 26, 2020

Is there a way to let the citra gdbstub automatically break on unmapped memory access? Right now, citra handles unmapped access gracefully and only spits out an error in the log. The real 3DS hardware will crash on unmapped memory access but the current Rosalina gdbstub will at least break with SIGSEGV and let you examine the process remains.
Would be nice if it was possible with citra as well ..

rothor
rothor commented Feb 23, 2019

PCSX2 version:
1.5-930f07d

Description of the issue:
Currently the source code for parsing 7-patch codes expects the patch code to be in the format:
7aaaaaaa 00t0vvvv
where "aaaaaaa" is the address to modify, "vvvv" is the value to compare to, and "t" signals whether to do an and, or, or xor and whether it is 8-bit or 16-bit. You can see the list of patch codes [here](https://

Thog
Thog commented Apr 23, 2020

Since #1147, users can enable and disable docking mode dynamically. However, there's a little usability issue around switching handheld/docked and switching to a compatible controller type at the same time (handheld controller does not work in docked mode on many games)

ekilmer
ekilmer commented Feb 21, 2020

It's nice if testing doesn't produce unnecessary artifacts after running with success but keeps relevant info on fail for further inspection.

Pytest should have a nice way of creating fixtures that can post-process a test based on whether it failed or not https://docs.pytest.org/en/latest/example/simple.html#making-test-result-information-available-in-fixtures

If a test fails, then keep the

PatrickvL
PatrickvL commented Sep 29, 2019

Below, all pull request that are currently closed, with an indication on their status.

This overview should be kept up to date, to prevent uncertainty. Also, having this up to date overview avoids spending repeated efforts to ascertain the state of closed pull requests.

Possible states per pull request:

  • Invalid (explain why it wasn't good)
  • Obsolete (should reference replacement pull request
Yersho
Yersho commented Mar 6, 2020

When using the N64 plugins, some of the options can be very hard to understand what they actually do. By having some form of description (showing a popup when hovering over the option, having the description under each option, link to a website with detailed documentation in the application, readme txt file with the explanations, or any other way that you may implement a description) it will help

loremari
loremari commented Apr 27, 2020

I believe the documentation at http://www.lakka.tv/doc/Arcade/ is out of date.

It states:

Lakka ships two emulators able to launch arcade ROMs: MAME2003 and FBA
In Lakka, we recommend you to use FBA with an FBA v0.2.97.38 split ROM set. RetroArch doesn’t support merged sets anyway. But if you really need to run more games, choose MAME2003 with a MAME0.78 splitted ROM set

But my fresh

martmists
martmists commented May 30, 2019

The current documentation references fceux, which is not compatible with recent versions of desmume. The options here are:

  • Create our own documentation which fully documents the API
  • Support all of FCEUX's API

I'd personally recommend the latter since FCEUX offers a lot of useful features like gui.savescreenshotas which would be a lot more efficient than `gd.createFromGdStr(gui.gdscree

sporksmith
sporksmith commented Apr 23, 2020

Following up from discussion on #773 : I was looking over the docs to better understand the relationship between hosts and nodes. I have a few questions:

From https://github.com/shadow/shadow/blob/master/docs/3.1-Shadow-Config.md:

bandwidthdown and bandwidthup optionally specify the downstream and upstream bandwidth capacities for this host, and override any default bandwidth values set in

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