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Jun 13, 2020 - JavaScript
blaze
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Hey,
My team and I decided to create a documentation for the components created inside our app. I'm searching for some way to easily do BlazeComponent.listComponents(), and it would be awesome to have access to variables inside the component and list them.
Any ideas on how to do this?
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Jun 12, 2020 - C++
By Zilem: "also noticed that the stunshot starts from the player sprite rather then in front of the stunner in the player sprite"
Hi, I would like to add support for OpenCV matrices (cv::Mat). All supported matrix classes in H5M* are templated based on scalar type (plus other things); cv::Mat, on the other hand, stores its datatype internally. I usually use a simple switch/case function to map OpenCV type constants to HDF5 constants and vice verse
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Mar 31, 2018 - Cuda
Description
We want:
- one for CI, which runs Linux
- one for local, where I'm running MacOSX. Should look at https://docs.bazel.build/versions/master/remote-caching.html#disk-cache
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May 10, 2020 - JavaScript
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Jan 27, 2018 - JavaScript
In the Observations section of README.md, it is stated that:
As expected Armadillo with internal BLAS/LAPACK wrappers performance is pretty poor.
This is incorrect, as the meaning of the "internal wrapper" is wrong. There is either a wrapper for an external library, or there isn't. A re-implementation of a function is not an "internal" wrapper, but simply internal functionality. The corr
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Jan 22, 2019 - JavaScript
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Dec 7, 2019
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Sep 19, 2016 - JavaScript
We should mirror all router-link Vue functionality, like setting classes if the link is active, for example. Or supporting links which are not <a href="...">.
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Apr 25, 2020 - C++
All components should be recognizable as belonging to this project.
The classname based identifier should be of the pattern bbs4-<nameOfComponent>.
Example:
<template name="button">
<button class="bbs4-button ..." ...>...</button>
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Sep 23, 2019 - CoffeeScript
In our app we figured out, that blaze begins to slow down at around 75 entries that are rendered with the same template. After around 250 templates, it feels really laggy.
So the increase of numbers of data to render is not linear to the rendering time
I would be interested if this is also the case with other rendering engines like Vue and react.
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Dec 21, 2017 - CSS
Most of the work is done now, cudaAssign() needs overloads for every expression to support partial evaluation properly, following the same implementation pattern as in DMatDMatAddExpr.h:
- External to the original expression templates
- Implement the same functionalities as their CPU counter
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Sep 23, 2019 - CoffeeScript
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Oct 21, 2017 - Java
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May 15, 2020 - JavaScript
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https://circleci.com/gh/meteor/blaze/274