procedural
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Describe the bug
The Unity usage example assumes that user has Rantionary.rpkg file in assets/resources folder but there is no step by step information on how to import those and from what source.
The Rant3.zip from github doesn't contain said file.
To Reproduce
Steps to reproduce the behavior:
- Follow the Running in Unity tutorial
- Run the example in Unity
- See the erro
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May 31, 2020 - C#
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May 26, 2020 - Ruby
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Nov 15, 2018 - Common Lisp
Nodes for manage new collection and objetcs.
like: 2d objects , 3d objects, path collection, windows, door etc....
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May 7, 2020 - C#
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Jun 12, 2020 - Ring
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May 29, 2020 - C++
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Oct 31, 2019 - ShaderLab
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Jul 30, 2016 - JavaScript
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Aug 19, 2019 - JavaScript
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Jun 1, 2020 - Python
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Feb 26, 2020 - JavaScript
The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h, or in-game-console command cvarlist) that is separated with ;
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Jun 11, 2020 - Python
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Apr 10, 2019
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Aug 15, 2019 - HLSL
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Jan 21, 2019 - GDScript
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Apr 19, 2019 - C++
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May 16, 2020 - JavaScript
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Apr 4, 2019 - C#
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Apr 10, 2019 - C++
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Jun 11, 2020 - Groovy
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Sep 9, 2018 - Python
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Apr 28, 2020 - C++
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Apr 19, 2020 - JavaScript
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It seems there is a different raises behaviour for newTerminal()
Example
This will compile on Linux, but not on Windows. Error: