rendering-engine
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Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities
In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be
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Ideally there should be only one to two manual steps, everything else should "just work" or happen automatically in the background.
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Camera has no position or direction members...
5>D:\lighthouse2\apps\pbrtdemoapp\main.cpp(189,51): error C2039: 'position': is not a member of 'lighthouse2::Camera'
5>D:\lighthouse2\lib\RenderSystem\camera.h(25): message : see declaration of 'lighthouse2::Camera'
5>D:\lighthouse2\apps\pbrtdemoapp\main.cpp(190,52): error C2039: 'direction': is not a member of 'lighthouse2::Camera'
5>D:\lighth
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First I'm not a native English speaking person.
so you can correct it where it is wrong grammar/ wrong intention or not proper.
You CAN HELP ME create the topics that you want to know.
so I will create a description for it
:)
see=> Easy Scalable Text Rendering on the GPU (https://medium.com/@evanwallace/easy-scalable-text-rendering-on-the-gpu-c3f4d782c5ac)
BUT the original code (https://github.com/evanw/theta/blob/master/LICENSE.md) is GPL.
I can't look at the code => so I will implement it from his description.
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The implementation should allow
- easy to use coordinate transforms
- fast
- handle index transforms too
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I met a number of people who added extra renderer because of this example:
https://pixijs.download/dev/docs/PIXI.RenderTexture.html
We should post a notice that it has to be the same
rendererthey use, and not new one.