indie
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Right now there's almost no documentation on how engine works, need to describe:
- Object and component model (i.e. Scene, SceneObject, Component classes, etc.)
- Level, object and scene instances loading and processing
- Graphics, Lighting, Animation, Particle Effects and Audio, at least short summary
- Configuration file processing, user data
- Input Manager, Controller Context, etc.
- Scr
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Should not programmatically rotate the sprites for bullets.
In this case, probably fine to not change the sprite based on the angle. But in general, for other sprite types, should not create a new copy of the sprite for each entity. Instead, we should maintain a static cache of sprites, and allow each entity to have a reference to one of these sprites.
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Repro steps:
1.- Ensure your current resolution has 4:3 relation (i.e 1280 x 1024).
2.- Open the game.
3.- Click Maximize window.
4.- Click single player > campaign.
5.- Double click any campaign.
Result: Campaign missions list appears truncated to the left.