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Sheph
Sheph commented Feb 25, 2019

Right now there's almost no documentation on how engine works, need to describe:

  • Object and component model (i.e. Scene, SceneObject, Component classes, etc.)
  • Level, object and scene instances loading and processing
  • Graphics, Lighting, Animation, Particle Effects and Audio, at least short summary
  • Configuration file processing, user data
  • Input Manager, Controller Context, etc.
  • Scr
viking-sudo-rm
viking-sudo-rm commented Mar 5, 2020

Should not programmatically rotate the sprites for bullets.

In this case, probably fine to not change the sprite based on the angle. But in general, for other sprite types, should not create a new copy of the sprite for each entity. Instead, we should maintain a static cache of sprites, and allow each entity to have a reference to one of these sprites.

Repositório com as implementações relativas ao projeto SENAI Challenge 2018, cuja proposta do ano é o desenvolvimento de um jogo para browser. Poderão ser utilizados HTML, CSS, JS e Java para o back-end. Também utilizaremos a engine PHASER e bibliotecas diversas para todas as linguagens acima descritas, como JQuery , gson, entre outras.

  • Updated Mar 19, 2019
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