-
Updated
Jun 11, 2020
indiedev
Here are 101 public repositories matching this topic...
-
Updated
Dec 20, 2019
-
Updated
Jun 27, 2020 - C++
-
Updated
Jun 23, 2020
Describe the problem you are trying to solve.
Adopting Flecs would be made easier if prebuilt binaries were available for the CI platforms.
Describe the solution you'd like
A configuration that makes binaries available for a CI that supports it.
The newtype probably needs to be fully transparent, because the epsilon is used and created in many ways that are not easy to capture in a few combinators. The hardest part would probably be to find home for the type, unless the module above is by chance visible from all use sites.
-
Updated
Jun 28, 2020 - C
-
Updated
May 22, 2020 - C#
-
Updated
Jan 13, 2020
-
Updated
Jan 25, 2018 - JavaScript
-
Updated
Oct 26, 2017 - C#
-
Updated
Dec 23, 2016 - JavaScript
-
Updated
Mar 31, 2015 - JavaScript
-
Updated
Sep 11, 2016 - Perl
-
Updated
Mar 6, 2019 - Python
-
Updated
Jun 27, 2020 - Java
-
Updated
Nov 27, 2018 - C++
-
Updated
Dec 27, 2018 - Haxe
-
Updated
Sep 16, 2019 - C#
Right now the player can bring his whole faction to a combat mission. Instead we should allow him to add eight characters to a squad which will then be used when loading the combat mission.
-
Updated
Sep 16, 2019 - C#
Improve this page
Add a description, image, and links to the indiedev topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the indiedev topic, visit your repo's landing page and select "manage topics."
Great tutorial! It clears up a lot of my questions about various effects.
Minor complaint: Focal length is size of the lens. Focal distance is the distance between the camera and the focal point.