#
rtx
Here are 38 public repositories matching this topic...
Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.
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Nov 2, 2019 - C++
A New Cross Platform 2D 3D Game Engine
qt
lua
navigation
echo
vulkan
shader
spir-v
houdini
live2d
physics-simulation
3d-game-engine
spine
2d-game-engine
mlpack
rtx
pbr-shading
gltf2
mit-scratch
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Jun 7, 2020 - C++
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
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Jun 6, 2020 - C++
vulkan abstraction layer that represent frame as a task graph
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May 25, 2020 - C++
Data visualisation in Python based on NVIDIA OptiX 7 ray tracing framework.
visualization
real-time
animation
gpu
ray-tracer
cuda
plot
nvidia
generative-art
raytracing
pathtracing
ray-tracing
3d-graphics
rtx
optix
path-tracing
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Jun 9, 2020 - Python
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX
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May 26, 2020 - C++
library
real-time
rendering
vulkan
glsl
rx
cpp17
vulkan-api
ray
ray-tracing
rtx
vrt
vrtx
vkray
unified-library
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Mar 18, 2020 - CMake
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
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Jan 22, 2019 - C++
Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
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Feb 25, 2020
High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.
optimization
guide
game-development
unrealengine
unreal-engine
raytracing
ue4
tips-and-tricks
ray-tracing
rtx
unreal-engine-4
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May 15, 2020 - HTML
Graphics API wrapper written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
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Jun 7, 2020 - C++
Open
Wiki pages
tntmeijs
commented
Dec 19, 2018
Create a wiki to help new users to get started with this repository.
Topics could include, but are not limited to:
- Debugging.
- Setting up the development environment.
- Installing the plug-in.
- FAQ.
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
research
cpp
vulkan
nvidia
cpp17
research-project
vulkan-api
turing
rtx
vulkan-demos
cpp20
mesh-shaders
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Feb 14, 2020 - C++
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Jan 29, 2019 - Jupyter Notebook
Render engine with Vulkan API backend and RTX support
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Jun 7, 2020 - C++
WIP REAL RTX for Minecraft Java Edition...
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May 30, 2020 - Kotlin
騰訊 RTX 2010 密碼尋回工具 - Password recovery tool for Tencent RTX 2010 client
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Aug 25, 2017 - C++
Reusable Vulkan based ray-tracing library
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May 30, 2020 - C++
Renders a single path-traced frame of globally illuminated spheres made of lambertian material, using the DirectX 12 Ray Tracing API and an Nvidia RTX GPU. Inspired by Peter Shirley's "Ray Tracing in One Weekend".
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Nov 1, 2019 - C++
RTX MID 868 FSK RADIO Encoder-Decoder - Sketch
radio
arduino
module
decoder
header
parity
radio-frequency
rtx
fsk
radio-encoder-decoder
decoder-mode
encoder-mode
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Apr 27, 2017 - Arduino
A python module that uses PyEarthworm Library to inject RTX GSOF Messages into an Earthworm Ring
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Jun 6, 2019 - Python
A simple Raster/Ray-Trace hybrid renderer using NVIDIA RTX ray-tracing in Vulkan.
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Feb 26, 2020 - C++
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Camera has no position or direction members...
5>D:\lighthouse2\apps\pbrtdemoapp\main.cpp(189,51): error C2039: 'position': is not a member of 'lighthouse2::Camera'
5>D:\lighthouse2\lib\RenderSystem\camera.h(25): message : see declaration of 'lighthouse2::Camera'
5>D:\lighthouse2\apps\pbrtdemoapp\main.cpp(190,52): error C2039: 'direction': is not a member of 'lighthouse2::Camera'
5>D:\lighth