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thw0rted
thw0rted commented Jan 30, 2020

Sandcastle example: open any basic shape (e.g. Rectangle) and try to set an outlineWidth, or search "outlineWidth" on this tracker and read any of a bunch of existing issues, starting with #40 (!)

Browser: any

Operating System: Windows only, apparently

Since the very beginning of Cesium, people have been trying to use the outlineWidth property on EllipseGraphics, RectangleGraphics, Po

Mrgove10
Mrgove10 commented Feb 27, 2020

Hello I fin the install instruction kind of unclear.

When i import the .unityPackage i get some errors regarding ImportOptions

Assets\Imports\UnityGLTF\Assets\UnityGLTF\Runtime\Scripts\Factories\ImporterFactory.cs(13,78): error CS0246: The type or namespace name 'ImportOptions' could not be found (are you missing a using directive or an assembly reference?)

The unity package is al

sanjeetsuhag
sanjeetsuhag commented Apr 3, 2020

In addPipelineExtras, a _pipeline object with a source is added to the extras of each buffer, so it can be used in https://github.com/CesiumGS/gltf-pipeline/blob/47e25f05dcb86d271675f9b5fa5be8dee8205b55/lib/mergeBuffers.js#L29

If a custom stage adds a buffer, it will not have a extras._pipeline object and therefore, will cause a crash in the line above.

A possible solution would

rgba32
rgba32 commented Apr 8, 2020

Camera has no position or direction members...

5>D:\lighthouse2\apps\pbrtdemoapp\main.cpp(189,51): error C2039: 'position': is not a member of 'lighthouse2::Camera'
5>D:\lighthouse2\lib\RenderSystem\camera.h(25): message : see declaration of 'lighthouse2::Camera'
5>D:\lighthouse2\apps\pbrtdemoapp\main.cpp(190,52): error C2039: 'direction': is not a member of 'lighthouse2::Camera'
5>D:\lighth

robertlong
robertlong commented Apr 13, 2020

You should be able to add text to a scene. Either as a Text Geometry or SDF text, probably both.

There's already a text component in AFrame that we can use in Hubs. We would need to add a new Spoke node with the ability to preview the text.

I think we should export the following properties:

value
align
anchor
baseline
color
he
pdJeeves
pdJeeves commented Sep 22, 2018

I would like a function that verifies that all naively using the document (only checking indices against -1) will not cause a buffer overrun; i tried writing this but i just started learning the gltf format this week and got confused.

I'm also pretty sure that Animation::Channel::Target::Path has only 4 valid values in the spec, and should be an enum, not a string, but maybe you know somethin

loaders.gl
ibgreen
ibgreen commented Mar 5, 2020

See discussion end of #662

logging explicit instructions to install @loaders.gl/polyfills if polyfills are detected as missing would certainly help anyone else who may find themselves facing similar issues.

Core could e.g. look for TextDecoder on global scope and issue a warning.

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