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mmo

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James-Frowen
James-Frowen commented Mar 20, 2020

Please explain the suggested feature in detail.

Being able to use Server outside of NetworkBehaviour will make it quicker to create Server only methods. The currently you have to add a manual check for NetworkServer.active.

[Server] causes Weaver to add the following code at the start of methods, which does not depend on NetworkBehaviour.

if (!NetworkServer.active)
TigR77
TigR77 commented Jan 23, 2020

An option to compare key parameters of 2-5 fits would be very useful, similar to the module comparison tool that already exists.

Key parameters would be something like:

  • Total DPS
  • Speed
  • Agility
  • Warp Speed
  • Total EHP
  • Shield EHP (can merge with armor, take max)
  • Armor EHP
  • Capacitor Duration (minutes or % stable)
  • Armor Repair Rate (EHP/s) (can merge with shield, take max)

这是一个支持分布式和集群的java游戏服务器框架,可用于开发棋牌、回合制等游戏。基于netty实现高性能通讯,支持tcp、http、websocket等协议。支持消息加解密、攻击拦截、黑白名单机制。封装了redis缓存、mysql数据库的连接与使用。轻量级,便于上手。

  • Updated May 20, 2020
  • Java

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