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Jun 30, 2020
godot-engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
Here are 682 public repositories matching this topic...
Symmetry Guides
A neat idea would be to make a "special" kind of guide that acts like a symmetry guide. Whatever you draw relatively to the guide, not the center of the canvas as it already is with the brush options will be mirrored. Being able to move the symmetry guide around enables you to make mirrored pixels anywhere you want them. You could choose an already placed guide to act as a symmetry guide. Only
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Jun 12, 2020 - GDScript
Copied from Zylann/godot_heightmap_module#15
I'm making this thread to reference useful info about other terrain systems. May not always be doable in Godot 3.0 (GLES3) while keeping the tool simple, but it's a good source of inspiration.
Note that spherical/voxel terrains aren't the target for this plugin, they work very differently.
Just Cause 2:
https://www.ga
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Jul 6, 2020 - C++
Version: 6.7.0+
Ability to simulate methods and yield for events during tests are quite handy. This of course leads to increased time for all tests to pass.
Recently I've figured a nice engine feature that allows to control how fast iterations are run from command line, see godotengine/godot#7269.
I've experimented with these settings:
`godot --fixed-fps 11 --disable-render-loop -d -
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Jul 5, 2020 - GDScript
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We should add clang-format to the codebase so that any added C++ code will have consistent styling. We should probably use the exact same clang-format as Godot's source code for consistency.
Update the readme
The readme still shows info from the start of the project, it should showcase the game and explains what its current features are.
- Pitch the general project and its goal
- Add project banner
- Show game screenshots
- List features
- Link to the 2D course and related tutorials
Animate menus
Right now menus just go 'pop' and appear, and then pop and disappear.
Some quick sliding/appearing animations and VFX would go a long way.
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Jul 7, 2020 - GDScript
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Jun 24, 2020 - GDScript
Description
Could you please update the README to be in consistence with http://docs.godotengine.org/en/3.0/tutorials/plugins/gdnative/gdnative-c-example.html ?
Asking because I can simply not figure how to use this?
Details
| Go version | 1.10.3 |
| Godot version | v3.0.6.stable |
| Godot-Go version/commit hash | [1746202a2001f65ff7eb635b8cd7fc2a6ea64 |
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Jun 13, 2019 - GDScript
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Jul 3, 2020 - Java
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May 1, 2019 - GLSL
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Feb 17, 2020 - GDScript
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Jun 25, 2020 - C
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Jan 21, 2019 - GDScript
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Jun 3, 2020 - GDScript
Create example scene
It may not be apparently obvious what this is or how to use it. Create an example scene (or three) showing how to implement.
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Jun 19, 2020
Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia
I'm submitting a...
Bug report