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godot-engine

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Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.

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Pixelorama
Erevoid
Erevoid commented Jan 15, 2020

A neat idea would be to make a "special" kind of guide that acts like a symmetry guide. Whatever you draw relatively to the guide, not the center of the canvas as it already is with the brush options will be mirrored. Being able to move the symmetry guide around enables you to make mirrored pixels anywhere you want them. You could choose an already placed guide to act as a symmetry guide. Only

Xrayez
Xrayez commented May 31, 2019

Version: 6.7.0+

Ability to simulate methods and yield for events during tests are quite handy. This of course leads to increased time for all tests to pass.

Recently I've figured a nice engine feature that allows to control how fast iterations are run from command line, see godotengine/godot#7269.

I've experimented with these settings:
`godot --fixed-fps 11 --disable-render-loop -d -

Created by Juan Linietsky and Ariel Manzur

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godotengine
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godotengine.org
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