Unreal Engine
Unreal Engine is a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR, and AR.
Here are 405 public repositories matching this topic...
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Jun 8, 2020 - C++
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May 2, 2020
I want to run lgsvl on an ubuntu remote server. However, when I run it, it shows the number of the display is 0 (as the image below). I think this is because I want to run it remotely on ubuntu. I could run it remotely on windows 10. Any solution?
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Dec 19, 2017 - C++
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Jul 10, 2018 - C++
Documentation
Github looks good atm, but still missing example videos showing basics from start.
Part 1
- introduction & setup
- talk about constant and placeholder ops for e.g. basic adding
Part 2
- mnist example
- save load example
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Jul 1, 2020
Per this comment in #12
Describe the new feature you'd like
We should write up a quick doc page that describes where Holodeck logs are kept. It might also be nice to have a holodeck.util.where_are_the_logs() helper function or something that would print out the full path to the log directory, so users can find their logs without thinking too hard.
We should then link to this page in the issue template for openi
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Jun 29, 2020 - C++
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Jun 26, 2020 - C++
Contributor Guidance
This is a request to add information about contributing to HoudiniEngineForUnreal.
At the moment, there isn't any information about contributing, and the presence of the many version branches makes it difficult to know which, if any, should be contributed to.
I propose a brief contributor guide to answer the following questions:
- Are contributions accepted?
- How should contributions
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May 29, 2020 - C++
Dear developer:
Can you please create a wiki which encompasses UE4VoxelTerrain and its plugins, or at least create an outline about what each file implements? For instance, write about which part or file is responsible for terrain generation and how did u manage to apply the noise system.
This would greatly help people who are yet not very experienced about terrain generation.
Thanks a lot :)
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Jun 21, 2020 - C++
Output of the ue4-docker info command: See below.
I reproduced the same failure as #37 (and the troubleshooting guide) on Windows Server 2019 with Docker 18
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Jun 4, 2020
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May 28, 2020 - Python
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Mar 4, 2020 - C#
Created by Epic Games
- Organization
- EpicGames
- Website
- www.unrealengine.com
- Wikipedia
- Wikipedia


There seems to be conflicting data on what the "OriginGeopoint" is. In the documentation it's referenced as the location of the PlayerStart while in code it's commented as the coordinates of Unreal level at the coordinates 0,0,0.
Code:
https://github.com/microsoft/AirSim/blob/e24a11d5985c1d6f573735f28a3844bc634559db/AirLib/include/common/AirSimSettings.hpp#L350
Documentation:
https://micro