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Unreal Engine

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Unreal Engine is a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR, and AR.

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jaydenmilne
jaydenmilne commented Jan 29, 2020

Describe the new feature you'd like
We should write up a quick doc page that describes where Holodeck logs are kept. It might also be nice to have a holodeck.util.where_are_the_logs() helper function or something that would print out the full path to the log directory, so users can find their logs without thinking too hard.

We should then link to this page in the issue template for openi

drichardson
drichardson commented Oct 2, 2019

This is a request to add information about contributing to HoudiniEngineForUnreal.

At the moment, there isn't any information about contributing, and the presence of the many version branches makes it difficult to know which, if any, should be contributed to.

I propose a brief contributor guide to answer the following questions:

  1. Are contributions accepted?
  2. How should contributions
DavidOldAccount
DavidOldAccount commented Feb 1, 2017

Dear developer:
Can you please create a wiki which encompasses UE4VoxelTerrain and its plugins, or at least create an outline about what each file implements? For instance, write about which part or file is responsible for terrain generation and how did u manage to apply the noise system.
This would greatly help people who are yet not very experienced about terrain generation.
Thanks a lot :)

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