Here are
130 public repositories
matching this topic...
Updated
Mar 21, 2019
JavaScript
Reproduction of Mozilla's BrowserQuest using Phaser, socket.io and Node.js
Updated
Jun 2, 2020
JavaScript
🎮 A frictionless multiplayer web app that lets you play Set with friends
Updated
Jun 29, 2020
JavaScript
Gowog, Golang based Web multiplayer Online Game
💥 A multiplayer online 3D game about racing 💥
💥 A single page web game made with Svelte.
Updated
May 16, 2020
HTML
tes3mp ported to Android devices (using CrabNet). Forked from xyzz/openmw-android.
Updated
Jan 21, 2020
Java
A fork of the original Pretend You're Xyzzy, with a completely rewritten frontend and some major changes on the backend
Updated
Nov 27, 2019
JavaScript
An Online/Offline playable Chess game with a smart AI on Qt5. It is wrote by C++.
🎲 Mnimi (A Game of Memory Skill)
Updated
Dec 1, 2019
JavaScript
🎲 The UNO card game built in MERN stack
Updated
Dec 8, 2017
JavaScript
The Duelyst Game, Project of AP Spring 98
Online game dragons NodeJS + CANVAS + SOCKET.IO
Updated
Aug 22, 2019
JavaScript
A one-dimensional space-adventure game
Multiplayer online drawing game for Android
Updated
Jan 24, 2020
Java
🎈 My implementation of the classic fifteen-puzzle-game which consists of 4x4 grid with 15 tiles numbered from 1 to 15. Tiles are moved to order the numbers...
Updated
Feb 5, 2020
JavaScript
Updated
Mar 23, 2020
Python
🎮 Tic Tac Toe - Play multiplayer online with your friends
Updated
Dec 16, 2015
JavaScript
Auto Play StopotS Browser Game
Updated
Jun 28, 2020
Python
Online tower defence game. 2 player online.
A multiuser sketching game where one user draws a word and other players in the room try to guess what it is!
Updated
Jul 25, 2018
TypeScript
Webapp for running estimation markets
Updated
Jul 21, 2019
JavaScript
A Multiplayer Online Tank Game
Updated
Feb 19, 2018
JavaScript
BlackowlOnline RPG windows game based on RMXP.
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The
TimerComponentholds too many properties used by all entities. For instance, this component has aNextSpeakTimeproperty which is used for theNpcEntityonly. Same goes for theDespawnTimeandRespawnTimeused for monsters.The idea is to create 3 new components :
PlayerTimerComponentMonsterTimerComponentNpcTimerComponentand then move the existing properties t