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online-game

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Eastrall
Eastrall commented Mar 31, 2020

The TimerComponent holds too many properties used by all entities. For instance, this component has a NextSpeakTime property which is used for the NpcEntity only. Same goes for the DespawnTime and RespawnTime used for monsters.

The idea is to create 3 new components :

  • PlayerTimerComponent
  • MonsterTimerComponent
  • NpcTimerComponent

and then move the existing properties t

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