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Feature suggestion. It would be great to have an option in Autobleem to ask for confirmation before saving over an existing state when exiting the game. I think it's okay not to confirm if slot is already empty.
Loading a state from the Evolution UI should remain one tap, but saving state should have option for an extra step. Human error but I've accidentally overwritten a previous save stat
The dead zone range in the editors matches an 8bit axis. It is scaled internally according to the axis resolution of the emulated controller type.
The dead zone range in the editors should be adjusted according to the axis resolution of the emulated controller. For example the Xbox 360/One have 16bit axes for sticks.
If you collect all six trapped villagers in a level they'll play a song at the end. The end of the song doesn't play.
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Jul 7, 2020 - TypeScript
As per the Future Logins documentation section, this code should regenerate a new refresh token that can be saved:
$client = new Client();
$client->login('b17b5ce5-xxxx-yyyy-zzzz-5996a213b834');
$refreshToken = $client->refreshToken();
Currently, the value I retrieve from $client->refreshToken() after logging in with a refresh token, is always the same, so I'm unable to save
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Actual behaviour
The SoundOptionsScene are empty and also some other options are missing.
Expected behaviour
There should be options for the general volume and preview volume.
Note that at the moment there is no song preview (see #89) but the option can be prepared nonetheless.
It would also be nice to have some options for the SingScene. For example, debug options to enable
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Feb 16, 2019 - Dockerfile
What the title says, currently no APKs provided external to the Google Play Store which is not uber intuitive to FOSS.
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Jan 17, 2019 - TypeScript
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Sep 3, 2018 - Python
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https://github.com/libretro/blastem-libretro
Alternative Genesis Core with ARM support.