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xmha97
xmha97 commented Sep 5, 2019

Bug report

Describe the bug

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Hello, There is a bug on Kodi (tested on Windows Store version)
Using Alt+Space I can move Kodi on full-screen mode

Expected Behavior

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Actual Behavior

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To Reproduce

Steps to reproduce t

kjk
kjk commented Jul 13, 2019

Consider replacing drawStuff() in examples\drawing\drawing.go with the following code:

func testDraw(canvas *walk.Canvas) {
	font, err := walk.NewFont("MS Shell Dlg 2", 12, 0)
	if err != nil {
		panic(err)
	}
	col := walk.RGB(0, 0, 0)
	y := 8
	n := 8
	dx := canvas.Bounds().Width / n
	x := 0
	for i := 0; i < n; i++ {
		format := walk.TextLeft | walk.TextTop
		b := canvas.Bound
KakCAT
KakCAT commented Mar 6, 2019

Hi! I'm trying to do an editor with DPS and ScintillaNET. When I use Ctrl+TAB, I show a dialog (like visual studio) of the currently opened text files.

Once I close the dialog to choose the file to edit, I use textEditorDialog.Show() (or textEditorDialog.Activate() ) to select the new edited text file.

DPS correctly shows the new edited text file, however the focus does not move into the new

renative
tobias-hd
tobias-hd commented Aug 13, 2019

When opening a parquet file, ParquetViewer first launches a popup "Select fields to load", where you either can confirm to load all fields, or select the fields you want.

In all use cases relevant for me, I want to display all fields. Hence I'm wondering if it would be possible to skip this popup all together? It's just inconvenient to always confirm the "All fields...", before you see any data

Deadpikle
Deadpikle commented Apr 26, 2020

Localization support was psuedo-dropped for 2.0 due to time purposes. Users can always create their own UI, of course, but our built-in UIs should support localization. It would also be nice if localization was supported via the core NetSparkle DLL rather than being in the UI factories. (Is that possible?)

  • Investigate whether moving all UI localization to the core NetSparkle is possible i
emupedia.github.io

The purpose of Emupedia is to serve as a nonprofit meta-resource, hub and community for those interested mainly in video game preservation which aims to digitally collect, archive and preserve games and software to make them available online accessible by a user-friendly UI that simulates several retro operating systems for educational purposes.

  • Updated Jun 26, 2020
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