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graphics-programming
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We use PIX labels to organize the events in a single frame (e.g. Z PrePass, GBuffer, Alpha, etc). These can get quite deep/nested.
It would be useful if we could see a 'path' for the event currently selected, e.g.
Camera 1\3D Stage\GBuffer\TreeBark Material
It would be extra nice if clicking on any of these would take you to the beginning of that section.
(think folders in Windows Explor
It is unclear from the provided documentation what the difference is between a chunk and a subbuffer. Without examples it can be very difficult to identify when using one instead of the other may be necessary. We spent multiple days tracking down why an attempt to pass a subbuffer of vertices to a call to draw() was failing to compile. The error message was extremely verbose, but ultimately see
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Excellent tutorial. It would be instructive to highlight the importance of the order the vertices are declared in, and that they correspond to the winding order used for front-faced culling. I had unknowingly swapped the last two vertices as I typed them in, which caused the triangl
I wish doxygen documents is hosted online somewhere, it's kinda annoying just to clone and make my own copy to read documentations.
Anyway, this framework really helps me to make my own game engine.
Thanks.
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May be it's finally time to split things in modules and separate files, even the tiny ones. So rewriting it in TypeScript or smth. would be much easier and code will be even easier to parse and test.
There's no TriangleGeometry class in Three.js, but here's some ways we can implement one using the THREE.Triangle math class.
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Great tutorial! It clears up a lot of my questions about various effects.
Minor complaint: Focal length is size of the lens. Focal distance is the distance between the camera and the focal point.