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visibility

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I wanted to make this a game. Feel free to use this though, as long as you give proper credit. Here you can find example for NAT Punchthrough, GPU Based Visibility/Sight/Field of View/Fog of War for mobile, and Movement Sync for free movement, impulses (not really, it's only delta speed, without mass calculation), constant timed movement, and gravity related movement.

  • Updated Mar 1, 2017
  • C#

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