Here are
81 public repositories
matching this topic...
C++ game engine focusing on modern rendering techniques and performance.
Game engine with an emphasis on architectual quality and performance
The main repository containing Stunt Rally sources and game data. A 3D racing game based on VDrift and OGRE with track editor.
A basic cross-platform 3D game engine
Bullet Physics Wrapper for Openframeworks
UWSim-NET, the Underwater Simulator
Updated
Jan 9, 2018
Python
Integration libraries for the Magnum C++11/C++14 graphics engine
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
Igneous is an open source game engine written in C++.
(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
Updated
Jun 6, 2017
Mathematica
Learn how to make realistic bullets with bullet drop in Unity
Integration of the BulletPhysics library with FreeCAD for realtime physics simulation.
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR/Qt5)
Compatible with current v2-1/v2-2 OGRE Branch! Thin communication layer between Bullet Physics and Ogre 2.x with a debug drawer. Forked from BtOgre.
Rcs is a set of C and C++ libraries for robot control and simulation
A JNI interface for Bullet Physics and V-HACD
Multi-agent robot simulator created with Blender.
Updated
Oct 24, 2014
Python
Minecraft mod adding realistic rigidbody physics to the game.
Updated
Mar 29, 2020
Java
A fork of the Bullet physics library java port by Jezek2, ported to LibGdx library to allow GWT support under Apache 2.0 license.
Updated
Dec 19, 2017
Java
3D racing with physics powered by Marmalade SDK and Bullet Physics
Simulador de partidas de futebol de robôs.
Remake of Stunts 4D Sports Driving in Haskell
Updated
Dec 4, 2018
Haskell
Attempt to remake one of my favourite DOS games "Stunts", using OpenGL and Bullet Physics.
TypeScript type definitions auto-generated by parsing official WebIDL bindings for Ammo.js
Updated
Mar 14, 2020
TypeScript
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A user must be able to enter basic mathematical expressions (addition/subtraction/multiplication/division) in the input boxes for transform component, and that expression must be evaluated and the result must be displayed, and updated.