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779 public repositories
matching this topic...
Open source routing engine for OpenStreetMap. Use it as Java library or server.
Updated
Jul 17, 2020
Java
A maintained collection of useful & free unity scripts / library's / plugins and extensions.
google maps for block game
Updated
Jul 17, 2020
Java
An asynchronous A* pathfinding API written in Javascript.
Updated
Jan 11, 2020
JavaScript
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Updated
Jul 17, 2020
Java
A C# priority queue optimized for pathfinding applications
Fast, lightweight and easy-to-use pathfinding library for grid-based games
The official repository for libtcod. A roguelike development library.
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
The Python port of libtcod. Includes the python-tdl and libtcodpy modules.
Updated
Jun 29, 2020
Python
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Vim plugin to suggest better movements
Updated
Jul 17, 2020
Python
Unity NavMesh 2D Pathfinding
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
A plugin for path-finding in JS using navmeshes, with wrappers for Phaser 3 and Phaser 2
Updated
Jul 16, 2020
JavaScript
An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC)
http://gdev.tv/urcgithub
An simple and optimized grid pathfinding
A very simple 2d tile-based pathfinding for unity, with penalty supported
Implementation of common pathfinding algorithms
Updated
May 11, 2020
Python
Java Port of Recast & Detour navigation mesh toolset
Updated
Jun 27, 2020
Java
A* written in C#, used with LINQ.
Shows the path of each blade file loaded in a template
3D navmesh generation and pathfinding plugin for UnrealEngine
Fastest golang Dijkstra path finder
A collection of algorithms used for any-angle pathfinding with visualisations.
A very simple A* implementation in C++ callable from Python for pathfinding on a two-dimensional grid.
Updated
Jul 12, 2020
Python
Robotics with GPU computing
Simulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
The code base for the RoboNav team's IGVC robot.
Updated
Jul 17, 2020
Jupyter Notebook
Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)
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