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Nov 10, 2019 - C#
platformer
Here are 484 public repositories matching this topic...
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May 19, 2020 - Swift
Doxygen
Having a doxyfile might be a good idea, so new contributors can just use doxygen to generate the documentation, which might be easier to understand the code structure, rather than reading the code manually
For now, the current documentation state is a one big mess:
- It's hard to edit it with having no full featured WYSIWIG editor
- Hard to maintain
- Hard to proofread and apply quick edits by anyone
Reasons to use docute framework and markdown files:
- Markdown files are portable and more lightweight
- Markdown files can be easily edited from absolutely any text editor without having tr
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Dec 16, 2019 - Game Maker Language
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May 18, 2017 - C#
before you start the game you should be able to select a map
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Add tag descriptions
You could add descriptions to future tags.
This is more of a gimmick and playing around with git.
Descriptions are plain text and this is how it looks like if you create them completly without github: https://github.com/basxto/gamesPy/releases
Pros:
- Works with local guis for git like
gitk - Works in terminal like
git show v1.0.1 - Shows more on repository mirrors (but gitlab is dead
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There should be a warning of some sort that some of the game's effects may not be suitable for people with epilepsy. I'm specifically referring to the magnetic orbs in the Frigid Fortress Zone, where they flash different colors at a rapid speed.
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The readme still shows info from the start of the project, it should showcase the game and explains what its current features are.