gamepad
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I just spent a bit of time figuring out that the reason :down(..) would work but :pressed(..), etc. wouldn't was because I was calling input:update() before checking the state of the inputs.
It might be worth highlighting this in the README.md with an example :)
For example:
function love.update(dt)
if input:pressed('down') then print('down was pressed!') end
-- you
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Jan 25, 2020 - C++
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Hi,
First off - great work - thanks :)
I just noticed (in the Wiki) that states {0, 1} in the 6-button Genesis State Table are blank!?
...should they not be the same as states {2, 3}?
IE. (0==2) and (1==3)
QV. "The first 4 states (0-3) report buttons like a 3-button controller. Games programmed to read a 3-button controller once per frame still work as expected."
IE.
State | Se
Should be in readme (formatted differently?):
pacman -S mingw-w64-x86_64-python3
For optional stuff:
pacman -S mingw-w64-x86_64-python3-pip
For the screenshot script:
pacman -S mingw-w64-x86_64-python3-pillow
For realtime audio output:
pacman -S mingw-w64-x86_64-portaudio
python3 -m pip install pyaudio
For running:
XBOX=19
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It pops a window saying that VJoy was installed. Upon closing that window, the installation restart as if the user just executed the setup EXE. It repeats the cycle until user closes the install window manually.
Windows 64 bit version 1607 build 14393.1944