lwjgl
Here are 225 public repositories matching this topic...
osu!wiki will be removing external ports individual pages and this includes opsu! . The maximum exposure allowed is link to the game's homepage or the wiki.
Here is the unmodified copy of opsu! that was used to be for osu!wiki. Consider making a wiki page in opsu! at your own discretion.
Feel free to close the issue
Current normalization code is as follows:
public Vector3d normalize(Vector3d dest) {
double invLength = 1.0 / length();
dest.x = x * invLength;
dest.y = y * invLength;
dest.z = z * invLength;
return dest;
}Instead division by zero should always be avoided, and the code should be something like the following to prevent divis
-
Updated
Oct 17, 2019 - Java
Add javadocs
Can you please add javadocs?
-
Updated
Jun 12, 2020 - Kotlin
-
Updated
Jun 19, 2020 - Kotlin
There should be a help screen which provides graphical instructions on each of the key features of NEP. For example, one thing it would show is an image of a recipe node, with information explaining all about what nodes can do and how to manipulate them. Another would by the search screen, and so on.
Not a high priority as many of these key features will likely change during early development.
-
Updated
Jun 25, 2020 - Java
-
Updated
Jul 1, 2020 - Java
-
Updated
Jan 2, 2020 - Java
Improve this page
Add a description, image, and links to the lwjgl topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the lwjgl topic, visit your repo's landing page and select "manage topics."
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.