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lwjgl

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lukehutch
lukehutch commented Feb 25, 2020

Current normalization code is as follows:

    public Vector3d normalize(Vector3d dest) {
        double invLength = 1.0 / length();
        dest.x = x * invLength;
        dest.y = y * invLength;
        dest.z = z * invLength;
        return dest;
    }

Instead division by zero should always be avoided, and the code should be something like the following to prevent divis

bigbass1997
bigbass1997 commented Dec 14, 2019

There should be a help screen which provides graphical instructions on each of the key features of NEP. For example, one thing it would show is an image of a recipe node, with information explaining all about what nodes can do and how to manipulate them. Another would by the search screen, and so on.

Not a high priority as many of these key features will likely change during early development.

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