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c64

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Esshahn
Esshahn commented May 1, 2019

The current sprite data uses 0,1,2,3 to represent the sprite colors transparent, single color, mc1 and mc2. This is a typical sprite in multicolor:

[2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
dobkeratops
dobkeratops commented Feb 1, 2018

currently (mac OSX) the right mouse button doesn't seem to do anything in the tile-map editor view,

perhaps this could be assigned to a temporary rectangular select command (e.g. RMB-drag to copy region?), or single click to 'pick tile' (like alt-click in photoshop for selecting colours from the workspace), or even placement of a designated tile (default 'zero'?.. but there could even be a sepe

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