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Jun 27, 2020 - C
c64
Here are 264 public repositories matching this topic...
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Jul 7, 2020 - C++
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Apr 22, 2018 - Rust
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Jun 10, 2020
The current sprite data uses 0,1,2,3 to represent the sprite colors transparent, single color, mc1 and mc2. This is a typical sprite in multicolor:
[2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0],
[2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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Jul 20, 2010 - ActionScript
currently (mac OSX) the right mouse button doesn't seem to do anything in the tile-map editor view,
perhaps this could be assigned to a temporary rectangular select command (e.g. RMB-drag to copy region?), or single click to 'pick tile' (like alt-click in photoshop for selecting colours from the workspace), or even placement of a designated tile (default 'zero'?.. but there could even be a sepe
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Jun 12, 2019 - Assembly
It makes much more sense to display how much you've earned per kill, than just your total.
This would also be required as part of #9: have to dock to claim bounties.
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May 21, 2020 - JavaScript
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Jun 15, 2020 - HTML
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Jun 9, 2020
It should be easy to patch a newer version of CC65, as only a few lines need to be changed, but the file codegen_c.cpp in MRustC has changed significantly, so the patch for it needs to be updated in order to work with current versions of the compiler.
Could you please provide an example credentials file and perhaps instructions on how to generate the credentials (api token, user pass?)
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See discussion in #233
This could be added to the manual, and/or example source code on disk.