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45 public repositories
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(ARCHIVED) Rant – The all-purpose procedural text library
Procedural generation library for Unity
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
Updated
Jul 28, 2020
Haskell
Procedural generation algorithms and demos for the Godot game engine
Updated
Jul 27, 2020
GDScript
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
Updated
Jul 28, 2020
Haskell
Unity plug-in for procedurally generating indoor levels using abstract chunks.
Exploring Procedural Generation algorithms in Godot
Updated
Jul 12, 2020
GDScript
Testing common random-number generators (RNG)
Numpy-compatible bit generators and add some random variate distributions missing from NumPy.
Updated
Jul 21, 2020
Python
Causal Dynamical Triangulations in C++ using CGAL
DOOM level generation using Generative Adversarial Networks
A Tetris clone for the 3DS
🎮 🎲 Procedural pixel generator (mask) + visualizer
Updated
Jul 18, 2019
JavaScript
PCG Random Number Generator Native Extension for the Defold Game Engine
Modified version of the WFC algorithm that generates cyclic paths around obstacles
Wave equasion simulation using FDM and PCG methods
Updated
Mar 15, 2015
Python
PCG random number generator for Swift 4.2+
Updated
Apr 1, 2020
Swift
The PCG Random Number Generator for F#
PCG — Java Implementation. High quality fast random number generator
Updated
Jan 12, 2019
Java
Experiement in paper "Approximate Manifold Regularization: Scalable Algorithm and Generalization Analysis", published in IJCAI 2019
Updated
Sep 17, 2019
MATLAB
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for the Games Development course.
C++ benchmark for RNG headers
Updated
Jul 18, 2019
Jupyter Notebook
A procedural questing system implemented as Minecraft Mod for my Dissertation on Procedural Questing
Updated
Apr 11, 2019
Java
Prototype of the terrain generator of Simulopolis
Updated
Oct 9, 2018
Python
A port of the PCG random number generator for use as a Rust library
Updated
Jul 25, 2019
Rust
HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).
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