Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
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Updated
Mar 4, 2023 - Tcl
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
A collection of spatial audio related VST plug-ins developed using JUCE and the Spatial_Audio_Framework
A cross-platform framework for developing spatial audio algorithms and software in C/C++
Lightweight game engine.
Ambisonic encoding / decoding and binauralization library in C++
Reader for AES SOFA files to get better HRTFs
Official code for "Learning Neural Acoustic Fields"
The EAR Production Suite is a set of VST® plugins and tools for producing immersive and personalizable audio content suitable for any Next Generation Audio codec. It is based on the Audio Definition Model (ITU-R BS.2076) and the ITU ADM Renderer (ITU-R BS.2127) and enables monitoring on any ITU-R BS.2051 loudspeaker configuration.
Acoustic Auralization using the Web Audio
Real-Time Spherical Microphone Renderer for binaural reproduction in Python
This is an audio application that produces 3D binaural audio from 2D mono audio samples and positional information given by the graphical user interface. Listen to 3D audio through stereo headphones. Video Demo:https://www.youtube.com/watch?v=peF9cZSwVGw
SOFA Spatializer as a Native Plugin for Unity
OpenAL bindings and audio playback for Python
SoundObject binary distribution.
Application to produce 3d audio (binaural or surround sound) with a graphical user interface and mono audio files.
Modern C++ 2D/3D audio library
BIG UPDATE COMING SOON!!! For updates, join https://discord.com/invite/RhRMbmQ Tool that automates installing the required files to enable 3D audio in games.
Ambiscaper: a tool for automatic dataset generation and annotation of reverberant Ambisonics audio. Originally forked from http://github.com/justinsalamon/scaper
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