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38 public repositories
matching this topic...
Physically Based Shading and Deferred Rendering for the Panda3D game engine
Updated
Jun 26, 2020
Python
DirectX 11 Renderer written in C++11
3D C/C++ Game Engine - Created By Brady Jessup
Here I mess with a deferred rendering engine in the hopes of creating a mini RTS game
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
lightweight webgl rendering tool
Updated
Oct 14, 2018
JavaScript
Game and prototypes with SharpDX and Directx 11
C++ Project of Panda3D Render Pipeline (Python)
DirectX 12 Rendering Engine
A GameEngine library for OpenGL developed for educational purposes.
A simple, dependency-free JavaScript library for lazily loading images on a web page
Updated
May 10, 2017
JavaScript
🔌 A Wordpress plugin integrating my beloved "defer.js" library into your websites. Hope you guys like it.
Java OpenGL engine with forward/deferred rendering, real-time shadows, and SSAO. Started as a 3rd semester project at Carl von Ossietzky Universität, Oldenburg for OpenGL mit Java. Continued in the 4th semester as part of the OpenGL Praktikum.
Updated
Sep 12, 2019
Java
Module that loads images as a very low res version first, then uses JavaScript to load the full version
Render stuff. A real-time deferred renderer.
A 2D deferred-rendered .NET game engine designed for programmers with advanced lighting, shadows, and physics.
Tesseract renderer design document, originally written by Lee "eihrul" Salzman
Experimental Game Engine (uses Clustered Deferred)
A very basic modern OpenGL deferred PBR renderer
A 3D demo project for the RTR (realtime rendering) University course with a deferred Opengl based renderer
webGL implementation of dense light scene, included deferred & clustered rendering for accelaration
Updated
Feb 2, 2019
JavaScript
Ragucoz game engine - a simple 3D game engine (OBSOLETE)
An OpenGL 3.3 demo with a full deferred renderer and post-processing pipeline
General purpose OpenGL deferred rendering for .Net Framework
vulkan Real-time rendering,deferred pipeline
A simple scene graph-based rendering engine that can be used as a research prototyping platform for testing various real-time algorithms for shading and illumination effects using modern OpenGL.
A deferred rendering and hdr demo
Very simple, work-in-progress game engine that uses deferred shading.
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