#
glfw
Here are 416 public repositories matching this topic...
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization
android
game
c-plus-plus
ios
gamedev
webgl
cmake
opengl
graphics-engine
game-engine
graphics
sdl
vulkan
c-plus-plus-11
glfw
webassembly
emscripten
c-plus-plus-14
3d
magnum
-
Updated
Aug 2, 2020 - C++
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR) applications.
-
Updated
Jun 20, 2020 - Java
Console-based GLSL Sandbox for 2D/3D shaders shaders
c
linux
console
raspberry-pi
c-plus-plus
osx
shaders
geometry
raspberrypi
glfw
glsl
texture
opengl-es
uniform
fragment-shader
vertex-shaders
glslviewer
-
Updated
Jul 31, 2020 - C
Lighthouse 2 framework for real-time ray tracing
gamedev
real-time
opengl
game-engine
gpu
rendering
glfw
cuda
render
raytracer
rendering-engine
gltf
rtx
optix
path-tracing
cuda-opengl
denoising
gltf-viewer
svgf
rendersystem
-
Updated
Apr 19, 2020 - C++
OpenGL/Vulkan Java 3D Engine
-
Updated
Oct 17, 2019 - Java
The high-speed OpenAL, OpenGL, Vulkan, and GLFW bindings library your mother warned you about.
opengl
csharp
native
graphics
vulkan
opencl
glfw
game-development
openal
scientific-visualization
opengl-es
graphics-library
3d
-
Updated
Aug 2, 2020 - C#
A libretro frontend written in golang
-
Updated
Aug 3, 2020 - Go
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
open-source
c-plus-plus
gamedev
opengl
materials
game-engine
graphics
engine
rendering
glfw
imgui
multithreading
procedural
graphics-programming
pbr
3d
physically-based-rendering
anisotropy
iridescence
clear-coat
-
Updated
Apr 19, 2019 - C++
Modern C++ Game Engine with Entity Component System Framework
gamedev
webgl
opengl
graphics-engine
cross-platform
game-engine
glfw
modern-cpp
emscripten
graphics-programming
opengl-es
ecs-framework
-
Updated
Apr 11, 2020 - C++
Vulkan API crossplatform demos in Go
-
Updated
Mar 21, 2019 - Go
A new octree-based game+engine using Vulkan API and C++17. Join our discord: https://discord.gg/acUW8k7
api
c-plus-plus
gamedev
cmake
graphics-engine
game-engine
graphics
vulkan
glfw
renderer
c-plus-plus-17
vulkan-api
inexor
vulkan-engine
framegraph
vulkan-renderer
vulkan-tutorials
-
Updated
Aug 2, 2020 - C++
A simple port of the "Getting started with GLFW3" code to valid code for Emscripten compilation
-
Updated
Mar 26, 2018 - HTML
GLFW Manager - C++ wrapper with multi-threading
-
Updated
Apr 20, 2019 - C++
Improve this page
Add a description, image, and links to the glfw topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the glfw topic, visit your repo's landing page and select "manage topics."