Here are
65 public repositories
matching this topic...
ELF: a platform for game research with AlphaGoZero/AlphaZero reimplementation
An implementation of the AlphaZero algorithm for Gomoku (also called Gobang or Five in a Row)
Updated
May 18, 2020
Python
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4
Updated
Jul 2, 2020
Python
Chess reinforcement learning by AlphaGo Zero methods.
Updated
Jul 25, 2020
Jupyter Notebook
Code and other material for the book "Deep Learning and the Game of Go"
Updated
Jun 22, 2020
Python
Reversi reinforcement learning by AlphaGo Zero methods.
Updated
Mar 30, 2020
Python
Congratulation to DeepMind! This is a reengineering implementation (on behalf of many other git repo in /support/) of DeepMind's Oct19th publication: [Mastering the Game of Go without Human Knowledge]. The supervised learning approach is more practical for individuals. (This repository has single purpose of education only)
Updated
Jul 12, 2019
Python
A student implementation of Alpha Go Zero
Updated
Aug 1, 2018
Python
Updated
Jan 2, 2019
Jupyter Notebook
Connect4 reinforcement learning by AlphaGo Zero methods.
Updated
Apr 22, 2018
Python
SAI: a fork of Leela Zero with variable komi.
Reinforcing Your Learning of Reinforcement Learning
Updated
Jul 14, 2019
Python
Unofficial attempt to rebuild AlphaGo Zero
Updated
Mar 31, 2020
Python
AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm" by DeepMind.
Updated
Apr 14, 2018
Python
Updated
Jan 13, 2018
Python
PyTorch implementation of AlphaZero Connect from scratch (with results)
Updated
Jan 9, 2020
Python
Machine learning bot for ultimate tic-tac-toe based on DeepMind's AlphaGo Zero paper. C++ and Python.
Updated
Feb 18, 2020
Python
Board Game Reinforcement Learning using AlphaZero method. including Makhos (Thai Checkers), Reversi, Connect Four, Tic-tac-toe game rules
Updated
Apr 11, 2018
Python
Solving board games like Connect4 using Deep Reinforcement Learning
Updated
Mar 30, 2020
Python
alphaGo版本的五子棋(gobang, gomoku)
Updated
Mar 17, 2020
Python
My Simple Implementation of AlphaGo Zero on Connect4
Updated
Apr 25, 2018
Python
Implementation of Deepmind's AlphaZero algorithm with Caffe and C++
An illustration program which visualizes the MCTS mechanism inside AlphaZero in order to provide a better understanding of how an AI makes decisions. 一个通过可视化AlphaZero中的蒙特卡洛树搜索来解释AI决策方式的程序。
Updated
Aug 6, 2018
Python
Learning 15x15 gomoku from zero!
Tic Tac Toe with Alpha Zero method - My first work
Updated
Aug 23, 2018
Python
This is a tutorial written for Caffe2 which mocks google AlphaGo Fan and AlphaGo Zero.
Updated
Dec 20, 2018
Jupyter Notebook
A reinforcement learning based state-of-the-art solver for combinatorial problems
An implementation of the AlphaGo Zero and the AlphaZero algorithm for othello playing.
Updated
Jul 2, 2020
Python
My implementation of AlphaZero for gomoku (Wu Zi Qi, 五子棋); Poorman's AlphaZero
Updated
Apr 28, 2018
Python
Server side code of the SAI project
Updated
May 9, 2020
JavaScript
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