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gesture-recognition
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Nice work! Here's a minor bug I ran into.
Environment
- Godot 3.2 stable
- Deployed to iPhone X
How to reproduce
Run the following code and pinch the screen.
if event is InputEventScreenPinch:
print(event.position)
Expected behavior
event.position is always centered
Encountered behavior
event.position is not centered but contains the la
As of alpha 2.685 there's a new action trigger_named_async_without_response which can be used in favor of trigger_named. Wrapper does not operate on trigger response anyway, so using the new method which works better for broader spectrum sounds like a good idea. More on that here: https://community.folivora.ai/t/floating-html-settings-menu/5788/44?u=worie
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Hi nick,
Could you provide instructions for using the GRT in android? The instructions you provided on blog post is not available now.