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gesture-recognition

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We present MocapNET, an ensemble of SNN encoders that estimates the 3D human body pose based on 2D joint estimations extracted from monocular RGB images. MocapNET provides BVH file output which can be rendered in real-time or imported without any additional processing in most popular 3D animation software. The proposed architecture achieves 3D human pose estimations at state of the art rates of 400Hz using only CPU processing.

  • Updated Jun 25, 2020
  • C++
Godot-Touch-Input-Manager
ichbindu
ichbindu commented Mar 28, 2020

Nice work! Here's a minor bug I ran into.

Environment

  • Godot 3.2 stable
  • Deployed to iPhone X

How to reproduce

Run the following code and pinch the screen.

	if event is InputEventScreenPinch:
		print(event.position)

Expected behavior

event.position is always centered

Encountered behavior

event.position is not centered but contains the la

Gesture Recognition For Human-Robot Interaction with modelling, training, analysing and recognising gestures based on computer vision and machine learning techniques. This work was done at Distributed Artificial Intelligence Lab (DAI Labor), Berlin.

  • Updated Oct 12, 2019
  • C++

An automatic webcam based image annotation tool for training quality deep learning/machine learning custom object detectors using state of the art architectures like Retinanet, Faster RCNN, Dlib's DNN mmod etc.

  • Updated Nov 8, 2019
  • Python

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