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Highlights

  • Arctic Code Vault Contributor

Pinned

  1. Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

    C++ 448 46

  2. Software rendering engine with PBR. Built from scratch on C++.

    C++ 245 26

  3. CFD Python, a.k.a. the 12 steps to Navier-Stokes.

    Jupyter Notebook 6 2

  4. A collection of my weekly shaders for 2020.

    GLSL 5

392 contributions in the last year

Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Mon Wed Fri

Contribution activity

August 2020

2 contributions in private repositories Aug 1 – Aug 2

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