#
engines
Here are 45 public repositories matching this topic...
MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.
editor
steam
visual-studio
nuget
engine
monogame
windows-forms
engines
monogame-framework
editors
monogame-forms
monogame-community
mercury-particle-sandbox
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Dec 30, 2021 - C#
Rails component-based architecture on top of engines and gems (showroom)
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Mar 3, 2021 - Ruby
A module to get the minimum usable engine(s)
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Jan 5, 2021 - JavaScript
Create wonderful smooth Bézier-, CatMulRom- and Hermite-Splines with Trigger Events for your MonoGame project.
editor
nuget
engine
monogame
splines
windows-forms
trigger-events
engines
catmull-rom
monogame-framework
editors
bezier-splines
hermite-splines
spline-data
contentmanager
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Jan 6, 2022 - C#
An introduction in creating, testing, and configuring Ruby on Rails Engines
rails
demo
architecture
devise
rails-tutorial
engines
rmm
modular-monolith
rails-engines
rails-modular-monolith
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Dec 22, 2021 - Ruby
programming language that can compiled to any languages
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Apr 11, 2021 - Rust
Make your service of the authentication with RAuth.
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Aug 10, 2021 - TypeScript
The MonoGame.RuntimeBuilder builds your raw content asynchronously to the .XNB format during runtime.
editor
nuget
engine
monogame
windows-forms
engines
monogame-framework
editors
monogame-forms
monogame-community
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Updated
Jan 6, 2022 - C#
Simulates engine sound
audio
python
car
engine
audio-player
cars
automotive
audio-devices
engines
automobiles
automobile
engine-sound-simulator
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Aug 27, 2021 - Python
A python script to run engine vs engine game matches.
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Aug 23, 2020 - Python
Build a Modular Engines Application with Rails 6, Rails 5. You can try it at https://railssamuraicrm.herokuapp.com
ruby
rails
modular
rails-engine
engines
modular-rails
tanhongit-rails
samuraicrm
samurai-crm
rails-crm
samurai-crm-rails-6
modular-rails-application
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Oct 12, 2021 - Ruby
Easily add component dependencies
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Jun 2, 2017 - Ruby
Scripting system made in Godot for story based games and visual novels
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Jan 28, 2020 - GDScript
Database of propulsion system components for electric and fuel powered UAVs
battery
hexacopter
aerospace
combustion
curve-fitting
drones
weight
engines
electric-vehicles
lipo
correlation-functions
uavs
multicopter
propulsion-design
propulsion
li-ion
turbojet
edf-jets
uavsimulation
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Updated
Apr 7, 2020
Modular Rails The Complete Guide to Modular Rails Applications - Thibault Denizet
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Oct 17, 2021 - Ruby
Games build in JS by me.
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May 8, 2019 - HTML
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Dec 30, 2020 - Ruby
Check engines you have defined in a file or `package.json` section that satisfies your global or locally program.
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Mar 16, 2020 - TypeScript
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Short Description
At the current time, ACF will treat anything that isn't a vehicle, player, NPC or NextBot as a "Prop". But some of these props are entities with health that can be broken, such as wooden fences and scripted entities.
It'd be nice to make ACF check if an entity can be broken and label it with a different type, such as Breakable, and deal the same type of damage that gets