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260 public repositories
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Nim is a compiled, garbage-collected systems programming language with a design that focuses on efficiency, expressiveness, and elegance (in that order of priority).
(ARCHIVED) Rant – The all-purpose procedural text library
Procedural generation library for Unity
Create beautiful generative geometric background images from a string.
Updated
Jul 24, 2020
Ruby
Procedural modeling in Blender using Node Editor
Updated
Jun 21, 2020
Python
Updated
Nov 15, 2018
Common Lisp
An experiment in procedural dance animation
Innovative and practical general-purpose multi-paradigm language
Updated
Aug 11, 2020
Ring
🌏 : dungeon free resources. [terrain generation / roguelike generation]
Sketches made with ShaderLab in Unity.
Updated
Oct 31, 2019
ShaderLab
An infinite wireframe world in WebGL
Updated
Jul 30, 2016
JavaScript
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Updated
Aug 19, 2019
JavaScript
Spriteworld: a flexible, configurable python-based reinforcement learning environment
Updated
Jun 1, 2020
Python
Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
Home of a voxel game engine and its tools (like a voxel editor)
🌄 Infinite background environments for A-Frame in a line of HTML.
Updated
Jul 30, 2020
JavaScript
Houdini recipe files repository.
Updated
Aug 5, 2020
Python
Procedural voxel terrain generation in Unity
Plugin with example procedural mesh actors and components
Procedural water shader for general use.
Updated
Aug 15, 2019
HLSL
An addon that brings jigglebones to Godot Engine 3.0.
Updated
Jan 21, 2019
GDScript
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Examples of procedural mesh generation in Unreal 4.
Baffects.js is a library adaptation in JavaScript for Adobe After Effects of the Processing language. It allows for most of the functionality included in Processing to be used natively in After Effects, plus a custom workflow to enhance productivity in After Effects.
Updated
Jul 19, 2020
JavaScript
A Unity example that shows how to use the new implementation of DrawProcedural.
Blender Sushi related scripts. Mostly about Sverchok, Animation Nodes, and related Python scripts.
Updated
May 10, 2020
Python
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
Fantasy Worlds Procedurally Generated
Updated
Sep 9, 2018
Python
This is the official site for the SDK of CityEngine, a 3D city modeling software for urban design, visual effects, and VR/AR production.
Updated
Jun 11, 2020
Groovy
Visual experiments exploring differential growth as a 2D morphogenesis tool.
Updated
Apr 19, 2020
JavaScript
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