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Pinned repositories
Repositories
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WebGL.NET
.NET binding for WebGL through WebAssembly
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MixedRealityToolkit-WaveEngine
WaveEngine.MRTK provides a set of components and features to accelerate cross-platform XR application development in Wave Engine. More information about Wave Engine at https://waveengine.net
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WebGPU.NET
This repository contains low-level bindings for WebGPU used in WaveEngine.
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Vulkan.NET
This repository contains low-level bindings for Vulkan used in WaveEngine.
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Documentation
Official Wave Engine's Documentation portal
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WaveEngine.Sponza
This project is a WaveEngine project to render the Sponza glTF model
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WaveEngine.Yaml
Forked from xoofx/SharpYamlSharpYaml is a .NET library for YAML compatible with CoreCLR
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Feedback
Feedback, feature requests, and bug reports for WaveEngine.
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OpenGL.NET
This repository contains low-level bindings for OpenGL and OpenGLES used in WaveEngine.
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Samples
A collection of Wave engine sample projects
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QuickStarters
The collection of University Tour quickstarters
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Materials
The complete source code for HLSL and GLSL of the defaults shaders.
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Extensions
External sdk integrated in WaveEngine
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Components
To make the creation of custom components a little easier, we will publish the source code of some of the internal components
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BulletSharpPInvoke
Forked from AndresTraks/BulletSharpPInvoke.NET wrapper for the Bullet physics library using Platform Invoke
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TiledSharp
Forked from marshallward/TiledSharpC# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool
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Series
Source code for all the video series of our video tutorials.
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spine-runtimes
Forked from EsotericSoftware/spine-runtimes2D skeletal animation runtimes for Spine.
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play.billing.v3
Forked from ddebilt/play.billing.v3A C# Google Play client, for use with Xamarin.Android applications.