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Aug 17, 2020 - C++
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graphics-library
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Powerful and easy-to-use embedded GUI with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash).
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Aug 18, 2020 - C
A modern cross-platform low-level graphics library and rendering framework
gamedev
opengl
graphics-engine
rendering
vulkan
directx
gles
graphics-programming
renderer
d3d12
d3d11
opengl-es
ibl
pbr
graphics-library
3d-engine
directx-12
directx11
directx12
vulkan-game-engine
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Aug 17, 2020 - C++
A high speed C++17 Vulkan game engine
open-source
c-plus-plus
cross-platform
game-engine
gpu
vulkan
game-development
gles
renderer
cpp17
graphics-library
3d-engine
vulkan-game-engine
vulkan-engine
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Jul 22, 2020 - C++
cli
library
terminal
graphics
images
image-processing
ansi
image-viewer
unicode-characters
terminal-based
ansi-colors
graphics-library
terminal-graphics
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Jul 18, 2020 - C
Display Controller (VGA, SSD1306), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal for the ESP32
keyboard
gui
graphics-engine
game-engine
esp32
ansi
synthesizer
mouse
terminal-emulators
audio-engine
ps2
graphics-library
vt100
sound-engine
vga
boards
widget-library
ansi-terminal
vga-interface
vt-terminal
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Aug 17, 2020 - C++
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Aug 17, 2020 - C++
Immediate-mode, renderer agnostic, lightweight debug drawing API.
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Dec 7, 2017 - C++
ZacharyPatten
commented
Aug 17, 2020
Feature Request
Add .vscode folder with extensions, tasks, launches, and (optionally) settings .json files so people can run the examples from Visual Studio Code rather than Visual Studio without additional setup.
Vulkan 2D graphics library
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Aug 16, 2020 - C
Lightweight C 2D graphics API agnostic library with parallelism support
lightweight
library
embedded
opengl
gba
graphics
multithreading
framebuffer
multi-core
graphics-library
graphics-rendering
2d-graphics
multithreaded
fbdev
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Jun 20, 2020 - C
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
particle-in-cell
collision-handling
graphics-library
siggraph
fluid-simulation
cloth-simulation
material-point-method
simulation-engine
physics-based-animation
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Apr 23, 2020 - C++
Safe Skia Bindings for Rust
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Aug 17, 2020 - Rust
A thin layer of graphic data types
c
euler
vector
matrix
transformations
mathematics
simd
quaternion
graphics-library
3d-transformations
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Aug 13, 2020 - C
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Apr 13, 2019 - C
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
lazarus
components
delphi
graphics
fpc
vector-graphics
low-level
graphics-library
2d
object-pascal
delphinuspackage
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Aug 14, 2020 - Pascal
.NET Console Graphics Engine
console
graphics
draw
game-loop
console-framework
consolegame
unlicense
graphics-library
console-graphics
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Feb 12, 2020 - C#
This repository is intended to be used as a code repository for learning DirectX 12.
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Mar 30, 2020 - C++
Examples, tutorials and applications for the LVGL embedded GUI library
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Aug 17, 2020 - C
ESP8266 graphics library
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Jul 6, 2020 - C++
Easily Manage Graphics in Xcode Projects
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Aug 4, 2020 - C
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Aug 10, 2020 - Pascal
PC simulator project for LVGL embedded GUI Library. Recommended on Linux and Mac.
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Aug 9, 2020 - C
graphics-engine
graph-algorithms
graphic
graphics-programming
papers
graphics-library
reflective-shadow-maps
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Jul 27, 2020 - C++
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Aug 15, 2020 - Pascal
DOOM fire implementation written in rust
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Aug 2, 2020 - Rust
SPI LCD graphics library for ESP32 (ESP-IDF/ArduinoESP32) / SAMD51(Seeed ArduinoSAMD51)
lcd
gfx
esp-idf
graphics-library
dma
m5stack
odroid-go
tft-espi
esp-idf-tft-ili9341
spi-lcd
wio-terminal
lovyangfx
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Aug 17, 2020 - C
opengl
graphics-engine
graphics
engine
rendering
glsl
shader
rendering-engine
transparency
pbr
graphics-library
rendering-2d-graphics
rendering-3d-graphics
3d
shadow-mapping
graphics-rendering
3d-graphics
rendering-kernel
c-render-engine
graphics-kernel
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Jul 12, 2020 - C
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Description
Using Mouse.GetState() returns (0,0) for position when using the trackpad. Using an external mouse works. This cannot be fixed with Mouse.GetState(int).
Repro steps
Call: Console.WriteLine(Mouse.GetState()); in an update frame function.
Expected behavior
It should return the X and Y displacement of your mouse
Actual behavior
It returns (0,0)
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