2d
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When hovering over the life or mana orbs the current and maximum should be displayed, like this:
Life: X / Y
Mana: X / Y
The strings for "Life" and "Mana" will likely come from the string tables.
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Aug 17, 2020 - JavaScript
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Synfig version & platform:
Building from source
Debian sid
When I hit the Restore Defaults button, synfig restores everything back to factory settings AND saves it without the user either confirming the changes with OK butt
Hey, when trying to use
dest := image.NewPaletted(bounds, palette.Plan9)
canvas := draw2dimg.NewGraphicContext(dest)
I crash with
panic: Image type not supported
goroutine 70 [running]:
github.com/llgcode/draw2d/draw2dimg.NewGraphicContext(0x7f18c0, 0xc420096660, 0x10000)
/home/conor/thingo/go/src/github.com/llgcode/draw2d/draw2dimg/ftgc.go:63 +0xe9
Am I doing s
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Ideally, each exported function would have a description as well as an example animation. Not all functions can be illustrated with an animation, though.
- Reanimate.Animation.mkAnimation
- Reanimate.Animation.adjustDuration (example missing)
- Reanimate.Animation.setDuration (example missing)
- Reanimate.Scene.sceneAnimation
- Reanimate.Scene.adjustZ (example missing)
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Issue details
While in a LibGDX environment if you press down a key and then switch to any window outside of LibGDX's scope and release that key, the LibGDX environment does not detect that release event.
Upon re-entry to the LibGDX environment, there should probably be some re-polling evaluation of the keys LibGDX thinks are pressed keys to determine if they are still pressed or not.