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2d

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villain-bryan
villain-bryan commented Mar 16, 2018

Issue details

While in a LibGDX environment if you press down a key and then switch to any window outside of LibGDX's scope and release that key, the LibGDX environment does not detect that release event.

Upon re-entry to the LibGDX environment, there should probably be some re-polling evaluation of the keys LibGDX thinks are pressed keys to determine if they are still pressed or not.

ibrokemypie
ibrokemypie commented Feb 28, 2018

Hey, when trying to use

   dest := image.NewPaletted(bounds, palette.Plan9)
   canvas := draw2dimg.NewGraphicContext(dest)

I crash with

panic: Image type not supported

goroutine 70 [running]:
github.com/llgcode/draw2d/draw2dimg.NewGraphicContext(0x7f18c0, 0xc420096660, 0x10000)
	/home/conor/thingo/go/src/github.com/llgcode/draw2d/draw2dimg/ftgc.go:63 +0xe9

Am I doing s

Lemmih
Lemmih commented May 23, 2020

Ideally, each exported function would have a description as well as an example animation. Not all functions can be illustrated with an animation, though.

  • Reanimate.Animation.mkAnimation
  • Reanimate.Animation.adjustDuration (example missing)
  • Reanimate.Animation.setDuration (example missing)
  • Reanimate.Scene.sceneAnimation
  • Reanimate.Scene.adjustZ (example missing)

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