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Game engine

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

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boardgame.io
amethyst
AkkaWakka
AkkaWakka commented Dec 28, 2019

I think there is an error in the FrameLimiter implementation logic for the Sleep strategy, unless I'm misunderstanding something.

The docs say (emphasis mine):

Sleep will call thread::sleep with a duration of 0 milliseconds until the frame duration has passed.

In the code, the Sleep strategy is called with a zero duration:

const ZERO: Duration = Duration::from_millis(0
stride
salahchafai
salahchafai commented Jun 14, 2020

Release Type: Official Release

Version: Version 4.0

Platform(s): All

Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread

vectorcharlie
vectorcharlie commented Jan 27, 2020

Currently is not possible to drop a file or group of files (or folders) from the desktop to a Panda3d window. In my case, as I am doing a media player/file sequence flipbook, it would be a great feature. Don't know if it would be useful for a game, but any kind of application that uses P3D as the backend would have a benefit of it.

RBD mentioned the following:

"On Windows, from a cursory loo

mhfreund
mhfreund commented Aug 25, 2017

The Editor is lagging slow and thus unusuable.
Sometimes even crashes occur.
The Problem may be here: (taken from the CEF log, Messages repeated all over again):

[0823/024737:ERROR:gles2_cmd_decoder.cc(4643)] Error: 5 for Command kPostSubBufferCHROMIUM
[0823/024737:ERROR:gpu_channel_manager.cc(222)] Exiting GPU process because some drivers cannot recover from problems.
[0823/024737:ER

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