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Pinned
4,019 contributions in the last year
Activity overview
Contributed to
godotengine/godot,
godotengine/godot-docs,
Calinou/godot-asset-library-laravel
and 5 other
repositories
Contribution activity
August 2020
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- 3 repositories not shown
Created a pull request in godotengine/godot that received 13 comments
Use a bold font for modified property names in the inspector
This is more in line with how other software denotes modified properties in inspector-like controls. Preview
+2
−0
•
13
comments
- Deprecate the GIProbe Compress property due to known bugs
- GitHub Actions: Prepend emoji to platform names for easy visual grepping
- Improve the resource loading error message to mention the need to import
- Link to 2D Sprite animation tutorial in relevant class documentations
- Remove `debug_symbols=full` in favor of `debug_symbols=yes`
- Improve search and display in the editor property/method selector
- Document limitations related to centering text with RichTextLabel
- Add a test suite for Gradient
- Add more error explanations in the BMP image loader
- Make the lack of AtlasTexture support in AnimatedTexture more prominent
- Add an editor setting to invert 3D pan/orbit on the X axis
- Rename the "Delete" option in the FileSystem dock to "Move to Trash"
- Fix inconsistent indentation in the FreeDesktop MIME type XML
- Reference Range signals in the Slider class documentations
- Document the lack of kerning support in DynamicFont
- Improve the inspector easing editor
- Mention performance caveats about `find_node()` and `find_parent()`
- Improve the project README
- Make the SpriteFrames animation speed SpinBox take less vertical space
- Add link titles for all links in the class reference
- Mention caveats for `popup_exclusive` in the WindowDialog documentation
- Improve the documentation related to overriding GUI theme items
- Document HTTPRequest not supporting request data with GET method
- Improve editor tooltips related to debugging
- Reference the online documentation in collision layer/mask properties
- Some pull requests not shown.
- Mention licensing requirements in Best practices for engine contributors
- Improve Docs writing guidelines
- Add recommendations for numbers in the GDScript style guide
- Document support for underscores in number literals in GDScript basics
- Fix nested list formatting in List of features
- Mention the OpenGL requirement when using the `--no-window` CLI argument
- Document theming customizations in the README
- Rename the Lights and shadows page to 3D lights and shadows
- Mention the need to rebuild C# solutions for the editor in C# basics
- Improve suffix documentation in Importing 3D scenes
- Improve the Singletons (AutoLoad) documentation
- Use transparent instead of white to separate editor screenshots
- Add issue template configuration to replace the dummy support template
- Proofread and improve the optimization guides
- Fix incorrect state machine parameter in example
- Fix GD.RandRange C# call in the "Your First Game" example
- Remove Unity to Godot page
- Fix typo in Custom Godot servers
- Add `disable_fog` to Sky shaders documentation
- Fix first snippet in Change scenes manually
- Fix typo "parabolid" -> "paraboloid"
- Mention Git for Windows CRLF/LF line ending issues
- Update i18n gettext tutorial to include POT generation, plurals and context support
- Update jitter_stutter.rst
- Add missing code formatting to function name in GDScript basics
- Clarify misleading sentence
- Fix missing indentation in State design pattern
- Change "Custom Node" to "Other Node" in Scenes and nodes
- Document theming customizations in the README
- Split gdscript intro into two pages
- Added examples for collision layer masks
- Correct grammar, formatting and add download link
- Message label is not hidden after pressing start button
- Specify more options to `python -m http.server` to avoid errors
- Add Viewport/SubViewport node compatibility
- Emacs support
- Reorder sprite h_frames & v_frames
- Fixes DefaultProjectIcon scaling with editor scale
- Viewport Usage enumeration documentation
- Make the editor's 'CheckButton' icon be smaller
- Made toolbar buttons in tile set editor flat
- Improve Vector2.angle() description
- Fixed tiny grammar issues in error messages
- platform: Update metadata for export platforms
- Stringify `Variant` compatible types for doctest output
Created an issue in godotengine/godot-proposals that received 4 comments
Add `INFO_PRINT()` and `push_info()` for important but "expected" messages
See also #919.
Describe the project you are working on:
The Godot editor
4
comments
- Add a node to exclude specific areas from being affected by GI
- Add a volumetric cull mask to lights for volumetric fog
- Don't constrain the 3D editor camera to a pitch angle of -90..90 degrees
- Distribute official builds with full debugging symbols
- Add a SCons option to control whether Godot is built as a console or GUI application on Windows
- Add support for sending desktop notifications
- Vulkan: Viewport's `keep_3d_linear` property not reimplemented yet
- Visual artifacts when using OmniLights with volumetric fog enabled (likely related to clustering)
- Vulkan: Adjustments (brightness/contrast/saturation) not reimplemented yet
- Move community health files to a `.github` repository in this organization
8
contributions
in private repositories
Aug 11 – Aug 17