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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Modern Lockstep with clientside prediction and rollback
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Runner template for Unity
Develop a Pokemon game based on Unity Engine(基于Unity开发精灵宝可梦游戏)
Entitas ECS implementation in Python.
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Updated
Jul 5, 2017
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Python
Entity Component System (ECS) in Java 8
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Updated
Dec 28, 2017
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Java
Match Line template for Unity
A space war game made with ECS and JobSystem in Unity.
A replay system with Entitas framework.
Gentitas is a fast code generator for Entitas projects in Unity3D
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Updated
Sep 30, 2018
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JavaScript
Addon to Entitas that allows using generic methods instead of code generator and uses type inference to insure compile time correctness
Little game with unity and entitas in c#
Entitas Code-Generator written in Go
POC of a simple 2D roguelike game with multiplayer.
Entitas code generator using Entitas ECS framework and Roslyn
Classic Pong made with in Unity using the Entitas framework
Psythyst Code-Generator Data Model(s)
Psythyst Code-Generator Collection
Pet project. #Unity #Entitas
Psythyst Post-Processor Collection
Psythyst Code-Generator CLI built on.NET Core
Blast the ghosts that come from top, bottom, left - quickly becomes LOTS of ghosts
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