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59 public repositories
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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Aug 21, 2020
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Rust
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
Entity-Component-System (ECS) with a focus on ease-of-use, runtime extensibility and compile-time type safety and clarity.
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
Entity Component System focused on usability and speed.
A C++14 Entity Component System
A simple and lightweight Entity Component System library for writing games with Clojure and ClojureScript.
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Jan 24, 2016
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Clojure
A small, portable and extensible game framework written in Rust.
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Jul 30, 2020
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Rust
Ubpa Entity-Component-System (U ECS) in Unity3D-style
C++ minimal entity-component system single header library
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Feb 17, 2019
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Rust
ensy - A very simple Entity System for JavaScript
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Jun 16, 2020
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JavaScript
🐰 Entity Component System
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Feb 27, 2017
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Elixir
Entity-Component-System library for JavaScript.
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Aug 20, 2020
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JavaScript
Tiny and easy to use ECS (Entity Component System) library for game programming
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Aug 1, 2020
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TypeScript
My bachelor's thesis on the Entity-Component-System pattern and ECST
Plugable Entity Component System for Games
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May 23, 2020
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JavaScript
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball.
A simple and easy to use entity-component-system C++ library
A space war game made with ECS and JobSystem in Unity.
Little game with unity and entitas in c#
Polymorphism Aware Entity Component System
2D game engine with integrated Entity Component System
🔒 Archived. Side scrolling shoot-them-up style game prototype.
Entity component system (ECS)
Entity-Component-System (ECS) framework for Python 3+.
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Nov 10, 2019
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Python
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