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Godot
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Asserting properties
I haven't started using the "public" class variables that came along with 3.0 so I'm not sure right now how it would work...but asserting that these properties work or exist should be good.
For example you can just reference .position on something instead of using get_position or set_position. I believe these still go through accessors but I haven't made any of these. In my game I'm kee
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Animate menus
Right now menus just go 'pop' and appear, and then pop and disappear.
Some quick sliding/appearing animations and VFX would go a long way.
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia
Title says it all. .pal file should be also supported since its one of the major color palette file format as well as all other drawing software also supports it .