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game-server

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agones
comerford
comerford commented Aug 20, 2020

What happened:
Changed the agones_version to "1.8.0", ran a terraform plan (OK), terraform apply (failed) with the following messaging:

Error: failed to replace object: Service "agones-ping-http-service" is invalid: spec.clusterIP: Invalid value: "": field is immutable && failed to replace object: Service "agones-controller-service" is invalid: spec.clusterIP: Invalid value: "": fie
LinuxGSM
panel
schrej
schrej commented Jul 28, 2020

Currently, eggs are exported in json format. Eggs can contain a lot of multiline strings, which makes it very hard to read them in json format.

YAML has much better support for multiline strings (see here) which would make it much easier to modify eggs as code and see changes in Pull Requests.
In addition YAML is easier to read and we've converted wings to use ya

使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑

  • Updated Jul 1, 2020
  • Java
azerothcore-wotlk
BarbzYHOOL
BarbzYHOOL commented Aug 7, 2020

Concept

We need a function in the config manager to easily extract values from a string list.
Ex: "1,2,3,4" or "1, 2, 3, 4"

In the module conf:
MyModule.List = "1, 2, 3, 4"

In the module cpp:

sConfigMgr->GetUint32ListDefault("MyModule.List", "")

Actually, everytime we want to make a list, we have to recreate a similar function in our modules. This is very bad
Maybe

jerryb1988
jerryb1988 commented Mar 9, 2017

I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.

	-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
	if player:getVocation():getId() == 0 then
		
		calchp = 5 * (player:getLevel() + 29)
		calcmana = 5 * (player:getLevel() + 10)
		calccap = 10 * (player:getLevel() + 39)
		
	elseif playe

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Aug 24, 2020
  • C++

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