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I'd like to use this issue as a tracking issue for filling out gaps in wasmtime's introductory documentation. This includes our book (rendered), API documentation (rendered), and [examples](https://github.com/bytecodeallianc
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Aug 23, 2020 - Swift
What you were trying to do
Disable all manually-selected modules so that only the default selection for the gameplay template are used.
What actually happened
All modules are disabled, including the active module, which cannot be enabled or disabled from the UI.
How to reproduce
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- Ensure that you have multiple gameplay templates available, such as Terasology/GooeysQuest
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Currently, the bridged interactive grader will raise a CompileError if the interactor fails to compile. This is incorrect, and should be an InternalError instead.
Additionally, check_result will swallow any IEs if the submission's result_flag is non-zero.
This can lead to the case where the interactor crashes, and the submission reports an RTE/IR due to being unable to read from stdin.
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in particular all of these interfaces should be typed, what a mess
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There are numerous areas in the kernel where a heap allocation failure is being silently ignored, merely asserted against or otherwise mishandled. Assertions may suffice for allocations on initialization (where system bringup would otherwise be impossible), but allocation failures which may reasonably happen during runtime must be addressed.
See, for example, #1199; all the various calls to the
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Description
runsc installis able to edit/etc/docker/daemon.jsonto enable Docker to replace runc with runsc.Would be great if podman supports this feature.
Is this feature related to a specific bug?
No. By the way, does gVisor depend on Docker just for the reason that Docker uses runsc as its runtime?
Do you have a specific solution in mind?
To replace the runtim