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Aug 25, 2020 - C++
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game-development
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Godot Engine – Multi-platform 2D and 3D game engine
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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Aug 25, 2020 - JavaScript
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Aug 8, 2020
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
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Aug 25, 2020 - TypeScript
CRYENGINE is a powerful real-time game development platform created by Crytek.
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Aug 19, 2020
bjorn
commented
Jul 14, 2020
To quote eishiya from the Tiled forum:
When highlighting a layer, have an option for a light colour as the fade colour. The dark default doesn’t work well with dark tiles, as they blend in.
Could probably be added alongside the grid color configuration.
A retro game engine for Python
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Aug 22, 2020 - C++
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Jul 15, 2020 - C++
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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pybullet
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Aug 20, 2020 - C++
A Blender script to procedurally generate 3D spaceships
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Jul 25, 2020 - Python
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
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3mf
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Aug 24, 2020 - C++
Fast and lightweight JavaScript game engine built on WebGL and glTF
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webxr
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Aug 25, 2020 - JavaScript
Programming curricula
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Apr 13, 2020
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. Encryption.
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Jul 21, 2020 - C++
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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entitas-csharp
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Jun 26, 2020 - C#
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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entt
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Aug 22, 2020 - C++
2D JavaScript Physics Engine
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Aug 24, 2020 - JavaScript
A curated list of awesome Unity assets, resources, and more.
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Aug 24, 2020
Unity3D Client And C# Server Framework
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Aug 14, 2020 - C#
A statically typed lisp, without a GC, for real-time applications.
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functional
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erik-sved-ng
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Aug 25, 2020 - Haskell
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comerford
commented
Aug 20, 2020
What happened:
Changed the agones_version to "1.8.0", ran a terraform plan (OK), terraform apply (failed) with the following messaging:
Error: failed to replace object: Service "agones-ping-http-service" is invalid: spec.clusterIP: Invalid value: "": field is immutable && failed to replace object: Service "agones-controller-service" is invalid: spec.clusterIP: Invalid value: "": fieCross-platform 2D and 3D game engine.
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Aug 25, 2020 - C++
A dead simple 2D game library for Go
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Aug 25, 2020 - Go
(ARCHIVED) Rant – The all-purpose procedural text library
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Jun 27, 2020 - C#
A Curated List of Game Network Programming Resources
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Jul 15, 2020 - C++
gamedev blog
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Jul 4, 2020
Source repo for the book
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Apr 22, 2020 - HTML
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Required skills: Python, maybe Cython
Difficulty: Easy
Our converter PNG export module supports 3 built-in compression levels
However, this functionality is currently unused as the converter is hardcoded to always use the default compression setting. We should implement a way to set the desired compression