nintendo-switch
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I've tried launching this from the .exe in the zip file download and by installing it via the Installer.msi both keep giving me the "not a valid Win32 application" message shown in the screenshot attached here. I'm running Windows XP on Parallels Desktop 14 on a Mac Mini with a 3GHz Intel Core i7 and 16GB of RAM so it isn't an issue of hardware compatibility or at least it shouldn't be. If anyone
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On PC and Wii U, the +/start/enter button can be used to exit the app, but on switch this is ignored, as if the button never fires. It could be a misalignment between the SDL2 gamepad controls between Switch and Wii U.
If it's really just the start button behavior is different, maybe it should be moved to a different button
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Describe the bug
When trying to dump games on a secondary console, it would give an error
To Reproduce
Steps to reproduce the behavior:
- Go to
Dump installed SD card / eMMC content - Click on
Any of the games downloaded from the eShop - Click on
Nintendo Submission Package (NSP) dump - Click on
Dump base application(if updates are installed) - Click on `Start NSP d
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On a normal controller, you can hold the Home button to wake the Switch up from sleep.
Might require work in https://github.com/mart1nro/joycontrol
display_bsod internally calls the map_framebuffer syscall to map the framebuffer, because we . were lazy and didn't want to duplicate code. However this syscall retrieves the current process to map it in its process memory.
When we're panicking during early boot, CURRENT_PROCESS is None and this panics in the panic handler.
We should instead do a second function that maps it in the k
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It's not an issue than a question:
I'm using this very nice project to use joy-cons on Dolphin (with this gyro server thingy)
and I'm impressed how well this works. 👌🏻
Has someone figured out a good Dolphin controller config and would share it?
(nunchuck left joy-con - wiimote right)