A Warlords Battlecry Spiritual Successor with Traditional real-time strategy mechanics like base-building, mass counter combat, and resource gathering with RPG systems like Inventories, Hero skills and attribute trees, and Unique Hero unit with a persistent leveling system.
An experiment in teaching a neural network how to play the popular medieval English version of Nine Men's Morris using Unity3D 2020.1 and TensorFlow with adversarial self-play and PPO.
Ancient Warfare Simulator é uma versão melhorada e modificada do Super Naruto Ultimate Ninja Fighter Simulator, desenvolvido por mim, e mais dois colegas, como trabalho da disciplina de Introdução à Ciência da Computação da USP - São Carlos
A Python command-line RPG, which will become a browser game. Do all the usual RPG stuff, except instead of learning skills in the game, learn real-world skills or get shit done.