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graphics

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lm-n
lm-n commented Jun 18, 2020

Most appropriate sub-area of p5.js?

  • Color
  • Core/Environment/Rendering
  • Data
  • Dom
  • Events
  • Image
  • IO
  • Math
  • Typography
  • Utilities
  • WebGL
  • Other (specify if possible)

Feature enhancement details:

Currently, several DOM examples are not executed in the reference. It is always helpful to have the example code exec

vortice3D
vortice3D commented Aug 27, 2020

Hi:

In order to use gltfio animations in non-trivial projects is necessary, at least, being notified when the playing-status change (onStart and onEndReached as a minimum).

Also, it would be very nice to be able to play the animations backwards.

Best regards.

P.S. Maybe all these functionalities are already implemented, but I haven't been able to find any documentation on it.

myfreeweb
myfreeweb commented May 31, 2020

The image crate with default options is the absolute leader in code size:

 File  .text     Size Crate
 5.7%  14.6% 364.0KiB image
 4.6%  12.0% 297.3KiB wgpu_native
 3.8%   9.9% 246.5KiB std
 3.5%   8.9% 222.1KiB usvg
 2.6%   6.8% 170.0KiB iced_wgpu

I don't need to support ico, bmp, tga, hdr, dxt, dds, farbfeld and so on in a program that would only ever decode

onepiecefreak3
onepiecefreak3 commented Feb 16, 2020

This feature is implemented in many graphics hardwares at least of most gaming consoles. Adding this feature would enable ImageSharp to natively allow for these specifications of graphics hardware to be supported out of the box.

As per OpenCV naming and implementation this feature is most likely known as "Remapping" or "Point remapping". So as the naming goes, it should incorporate either one.

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