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godotengine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Describe the problem or limitation you are having in your project:
To make pull requests more consistent, we should provide a pull request template.
Describe how this feature / enhancement will help you overcome this problem or limitation:
It directly related to #11 but can be done separately.
**Show a mock up screenshots/video or a flow diagram explaining how your proposal will wo
I've hooked up OpenVRPose to attach a node to a VR controller. As long as OVRFirstPerson remains at 0,0,0 everything works as expected. I change the OVRFirstPerson translation and the node with OpenVRPose remains where it originally was (origin of 0,0,0).
If I try to start the game in browser, I get this message:
[Error] call_indirect to a null table entry (evaluating 'Module["asm"]["Gi"].apply(null,arguments)')
displayFailureNotice (index.html:248)
promiseReactionJob
I dont know if its supposed to work in the browser environment. Im using Safari Version 13.1.2 (15609.3.5.1.3) on macOS Catalina 10.15.6.
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I've been trying to get the outline shader to play nice with CanvasModulate+Light2D but cannot get it to work. In unshaded mode the sprite is always visible, in blend_mix or other modes it's all hidden. I cannot see what would need adapted to fit between the two modes, do you have any ideas?
https://github.com/steincodes/godot-shader-tutorials/blob/master/Shaders/outline.shader
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia
Title says it all. .pal file should be also supported since its one of the major color palette file format as well as all other drawing software also supports it .