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3d-graphics
3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.
Here are 930 public repositories matching this topic...
A brief computer graphics / rendering course
learning
c-plus-plus
fun
tutorial
opengl
cpp
shaders
picture
graphics
software-rendering
engine
rendering
images
computer-graphics
pixels
rasterizer
rendering-engine
rendering-pipeline
3d
3d-graphics
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Aug 25, 2020 - C++
gamedev
webgl
opengl
unity
shaders
graphics
vulkan
game-development
glsl
shader
unity3d
godot
graphics-programming
hlsl
panda3d
glsl-shader
indiedev
glsl-shaders
3d
3d-graphics
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Updated
Jul 15, 2020 - C++
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
art
design
webgl
list
awesome
creative-coding
shaders
computer-graphics
resources
data-visualization
interaction-design
information-visualization
graphics-programming
generative-art
awesome-list
3d-graphics
programming-graphics
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Aug 27, 2020 - HTML
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
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Jul 7, 2020 - C++
A brief computer graphics / rendering course
learning
c-plus-plus
fun
tutorial
cpp
shaders
graphics
rendering
images
computer-graphics
raytracer
raytracing
rendering-engine
3d
raytracing-engine
3d-graphics
software-renderer
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Updated
Mar 22, 2020 - C++
OpenSCAD - The Programmers Solid 3D CAD Modeller
windows
macos
linux
c-plus-plus
opengl
qt5
c-plus-plus-14
openscad
3d-printing
3d
3d-graphics
3d-models
dxf-files
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Aug 30, 2020 - C++
A list of papers and datasets about point cloud analysis (processing)
point-clouds
3d-reconstruction
3d-graphics
3d-registration
3d-representation
point-cloud-segmentation
point-cloud-registration
point-cloud-processing
point-set-registration
point-cloud-detection
point-cloud-classification
point-cloud-recognition
point-cloud-dataset
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Updated
Aug 7, 2020
A brief computer graphics / rendering course
learning
c-plus-plus
fun
tutorial
cpp
shaders
graphics
rendering
computer-graphics
graphics-programming
raytracer
raytracing
rendering-engine
3d
raytracing-engine
3d-graphics
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Updated
Jan 30, 2019 - C++
486 lines of C++: old-school FPS in a weekend
learning
c-plus-plus
fun
tutorial
opengl
cpp
fps
picture
graphics
software-rendering
engine
rendering
images
computer-graphics
pixels
rasterizer
rendering-engine
raycasting
3d
3d-graphics
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Updated
Feb 20, 2019 - C++
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
cplusplus
cpp
graphics
rendering
computer-graphics
path-tracer
gltf
3d-graphics
path-tracing
physically-based-rendering
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Updated
Aug 27, 2020 - C++
Go 3D Game Engine
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Updated
Aug 16, 2020 - Go
A shader-based software renderer written from scratch in C89
c
cross-platform
shaders
graphics
software-rendering
rendering
graphics-programming
ibl
pbr
from-scratch
3d
3d-graphics
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Aug 16, 2020 - C
Vulkan Quake port based on QuakeSpasm
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Aug 22, 2020 - C
A cross platform app for quick and easy still image camera matching
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Jul 30, 2020 - TypeScript
darkclip
commented
Jan 21, 2020
In las file format, vlrs info is crucial to correctly describe point's spatial location.
However, if you try to use pyntcloud.las_header.vlrs, you wouldn't get anything, the value is alway none.
Through your source code, I can see you try to use
data["las_header"] = las.header
But it can not pass vlrs or evlrs info into new object, because in laspy, vlrs info is dynamically obtained afterw
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
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Aug 30, 2020 - C++
A vector and matrix library written in C# using hardware intrinsics
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Jun 27, 2020 - C#
Mirror of the official Blender Git repository. Updated every hour.
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Updated
Aug 31, 2020 - C
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
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Updated
Jul 3, 2018 - C++
LuxCore source repository
visualization
opencl
ray-tracer
cuda
raytracer
raytracing
gpu-computing
ray
ray-tracing
3d-graphics
rtx
optix
pathtracer
path-tracing
bidirectional-path-tracing
luxrender
luxcorerender
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Aug 31, 2020 - C++
A python module for scientific visualization of 3D objects based on VTK
python
scientific-visualization
mesh
simulations
vtk
finite-elements
fenics
3d
3d-graphics
vpython
dolfin
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Aug 30, 2020 - Python
simulator
creative-coding
procedural-generation
unity
terrain
vr
voxel
unity3d
fractal
roguelike
virtual-reality
procedural
godot
graphics-programming
generative-art
unreal-engine
ue4
3d-graphics
unreal-engine-4
dtl
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Updated
Aug 22, 2020 - C++
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
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Updated
Jul 27, 2020 - Python
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
learning
c-plus-plus
opengl
prototype
cpp
shaders
graphics
sdl2
graphics-programming
rendering-engine
clustering-algorithm
rendering-pipeline
3d-graphics
physically-based-rendering
forward-plus-shading
compute-shaders
triangles
deferred-shading
image-based-lighting
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Feb 22, 2020 - C++
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, MacOS, FreeBSD, Raspberry Pi 4)
macos
linux
freebsd
gpu
vulkan
quake
vulkan-api
hardware-acceleration
3d-graphics
quake2
vulkan-game-engine
moltenvk
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Aug 30, 2020 - C
P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library
algebra
animation
sse
simd
inverse-kinematics
quaternions
3d
3d-graphics
pga
geometric-algebra
quaternion-algebra
projective-geometry
dual-quaternions
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Aug 19, 2020 - C++
Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
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Aug 30, 2020 - Python
- Wikipedia
- Wikipedia
Hi:
In order to use gltfio animations in non-trivial projects is necessary, at least, being notified when the playing-status change (onStart and onEndReached as a minimum).
Also, it would be very nice to be able to play the animations backwards.
Best regards.
P.S. Maybe all these functionalities are already implemented, but I haven't been able to find any documentation on it.